Full notes
Full Synthetic Blood: Mind Shift update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
Synthetic Blood: Mind Shift changes
- Swordman damage reduced from 2 to 1 - A swordman doesn't dodge when very close to player - Vibroblade cooldown after kill series reduced from 1.1 to 0.88 - Improved hitboxes - Improved game experience with gamepad - Better camera on the maze-type levels - Invulnerability dash timer slightly increased - The main character doesn't leap so fast forward as before during attacks
Source
Changelog.gg summarizes and formats this update. How we read updates.
