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Steam News27 February 20206y ago

Game Update February 27

- Swordman damage reduced from 2 to 1 - A swordman doesn't dodge when very close to player - Vibroblade cooldown after kill series reduced from 1.1 to 0.

Full notes

Full Synthetic Blood: Mind Shift update

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What changed

0 fixes0 additions1 change0 removals
  • Balance
changedSwordman damage reduced from 2 to 1 - A swordman doesn't dodge when very close to player - Vibroblade cooldown after kill series reduced from 1.1 to 0.88 - Improved hitboxes - Improved game experience with gamepad - Better camera on the maze-type levels - Invulnerability dash timer slightly increased - The main character doesn't leap so fast forward as before during attacks
Swordman damage21Swordman damage decreased, nerf

Synthetic Blood: Mind Shift changes

changedSwordman damage reduced from 2 to 1 - A swordman doesn't dodge when very close to player - Vibroblade cooldown after kill series reduced from 1.1 to 0.88 - Improved hitboxes - Improved game experience with gamepad - Better camera on the maze-type levels - Invulnerability dash timer slightly increased - The main character doesn't leap so fast forward as before during attacks

- Swordman damage reduced from 2 to 1 - A swordman doesn't dodge when very close to player - Vibroblade cooldown after kill series reduced from 1.1 to 0.88 - Improved hitboxes - Improved game experience with gamepad - Better camera on the maze-type levels - Invulnerability dash timer slightly increased - The main character doesn't leap so fast forward as before during attacks

Source

Steam News / 27 February 2020

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