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Steam News9 October 20259mo ago

SYNTHESIS OF CORRUPTION: STATE OF THE GAME

Hello everyone, I wanted to give you an update on the state of the game. TLDR: It’s almost ready, but things still need to be done.

In this update1

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Full Synthesis of Corruption update

Read the full published notes in a cleaner layout. The original post stays linked below.

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Hello everyone,

What changed

0 fixes1 addition3 changes0 removals
  • Performance
  • Balance
changedTLDR: It’s almost ready, but things still need to be done.Since the last demo, significant under-the-hood improvements have been made, especially to the FPS mechanics , one of them - a kind of weapon spread instead of simplistic [camera] recoil (recoil stays but is very decreased in volume), so you, as a player, would benefit more from focusing/aiming sights.
changedTLDR: It’s almost ready, but things still need to be done.While the FPS component has been enhanced, I am committed to preserving the core elements of the survival horror.
addedTLDR: It’s almost ready, but things still need to be done.Players can anticipate increased [default] difficulty, including more dangerous and faster enemies (who can now grab the player), as well as reduced items (ammo/health packs) and an emphasis on how to deal with enemies carefully.
changedTLDR: It’s almost ready, but things still need to be done.Regarding the game levels/content, I am nearing completion, but I still need to balance and thoroughly test all elements.

Synthesis of Corruption changes

changedSince the last demo, significant under-the-hood improvements have been made, especially to the FPS mechanics , one of them - a kind of weapon spread instead of simplistic [camera] recoil (recoil stays but is very decreased in volume), so you, as a player, would benefit more from focusing/aiming sights.
changedWhile the FPS component has been enhanced, I am committed to preserving the core elements of the survival horror.
addedPlayers can anticipate increased [default] difficulty, including more dangerous and faster enemies (who can now grab the player), as well as reduced items (ammo/health packs) and an emphasis on how to deal with enemies carefully.
changedRegarding the game levels/content, I am nearing completion, but I still need to balance and thoroughly test all elements.

I wanted to give you an update on the state of the game.

TLDR: It’s almost ready, but things still need to be done.

Since the last demo, significant under-the-hood improvements have been made, especially to the FPS mechanics, one of them - a kind of weapon spread instead of simplistic [camera] recoil (recoil stays but is very decreased in volume), so you, as a player, would benefit more from focusing/aiming sights.

While the FPS component has been enhanced, I am committed to preserving the core elements of the survival horror.

Players can anticipate increased [default] difficulty, including more dangerous and faster enemies (who can now grab the player), as well as reduced items (ammo/health packs) and an emphasis on how to deal with enemies carefully.

However, multiple difficulty settings will be available, including both easy and hard modes to accommodate different preferences.

Additionally, as is traditional in survival horror games, there will be puzzles. Here is the preview of some.

Regarding the game levels/content, I am nearing completion, but I still need to balance and thoroughly test all elements.

On a positive note, the majority of the game has already undergone [my] dev playtesting, so it's some progress.

Synthesis of Corruption

Well, I think that’s it. You can still try the demo and attempt to find the bug that no one has found (I’m joking, don’t do that; it’s probably rare and requires an old PC or an old HDD).

View on Steam

Alright, stay safe and play indie games.

Cheers.

Source

Steam News / 9 October 2025

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