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Full Synthesis of Corruption update
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Repeated intro
Hello everyone,
What changed
- Performance
- Balance
Synthesis of Corruption changes
I wanted to give you an update on the state of the game.
TLDR: It’s almost ready, but things still need to be done.
Since the last demo, significant under-the-hood improvements have been made, especially to the FPS mechanics, one of them - a kind of weapon spread instead of simplistic [camera] recoil (recoil stays but is very decreased in volume), so you, as a player, would benefit more from focusing/aiming sights.
While the FPS component has been enhanced, I am committed to preserving the core elements of the survival horror.
Players can anticipate increased [default] difficulty, including more dangerous and faster enemies (who can now grab the player), as well as reduced items (ammo/health packs) and an emphasis on how to deal with enemies carefully.
However, multiple difficulty settings will be available, including both easy and hard modes to accommodate different preferences.
Additionally, as is traditional in survival horror games, there will be puzzles. Here is the preview of some.
Regarding the game levels/content, I am nearing completion, but I still need to balance and thoroughly test all elements.
On a positive note, the majority of the game has already undergone [my] dev playtesting, so it's some progress.
Well, I think that’s it. You can still try the demo and attempt to find the bug that no one has found (I’m joking, don’t do that; it’s probably rare and requires an old PC or an old HDD).
Alright, stay safe and play indie games.
Cheers.
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