What changed
1 fix1 addition3 changes0 removals
fixedChanges:Fixed 'mouse aim/sensitivity' issues when using very low 'look sensitivity' in-game setting combined with high mouse DPI value (this caused extremely bloated aiming with the mouse - it was such an edge case that I eventually got tired of hunting it down)
changedChanges:Tweaked gamepad stick behavior (this one's a bit tricky, Xbox controllers (xinput) might occasionally act up, but PS4 (DirectInput) controllers seem to work without any phantom stick input; if anyone reading this, please drop me some feedback about gameplay with controller, otherwise I'm just gonna blame Unity6 and not my coding skills :D)
changedChanges:Bumped up player movement speed slightly; still maybe slow though, it's survival horror after all (this change is meant to prepare for upcoming game levels and some future enemies - a few of them will be quicker than what you see in the current demo)
changedChanges:Adjusted weapon recoil (again!)
addedThanks again to everyone who tried the demo ːsteamthumbsupːWho knew it would be such a pain in the ass (as if Unity's new input system isn't already! Heh, dev humor...sorry).
Synthesis of Corruption changes
fixedFixed 'mouse aim/sensitivity' issues when using very low 'look sensitivity' in-game setting combined with high mouse DPI value (this caused extremely bloated aiming with the mouse - it was such an edge case that I eventually got tired of hunting it down)
changedTweaked gamepad stick behavior (this one's a bit tricky, Xbox controllers (xinput) might occasionally act up, but PS4 (DirectInput) controllers seem to work without any phantom stick input; if anyone reading this, please drop me some feedback about gameplay with controller, otherwise I'm just gonna blame Unity6 and not my coding skills :D)
changedBumped up player movement speed slightly; still maybe slow though, it's survival horror after all (this change is meant to prepare for upcoming game levels and some future enemies - a few of them will be quicker than what you see in the current demo)
changedAdjusted weapon recoil (again!)
addedWho knew it would be such a pain in the ass (as if Unity's new input system isn't already! Heh, dev humor...sorry).
Demo Version 0.5.1 (patch)
Changes:
Fixed 'mouse aim/sensitivity' issues when using very low 'look sensitivity' in-game setting combined with high mouse DPI value (this caused extremely bloated aiming with the mouse - it was such an edge case that I eventually got tired of hunting it down)
Tweaked gamepad stick behavior (this one's a bit tricky, Xbox controllers (xinput) might occasionally act up, but PS4 (DirectInput) controllers seem to work without any phantom stick input; if anyone reading this, please drop me some feedback about gameplay with controller, otherwise I'm just gonna blame Unity6 and not my coding skills :D)
Bumped up player movement speed slightly; still maybe slow though, it's survival horror after all (this change is meant to prepare for upcoming game levels and some future enemies - a few of them will be quicker than what you see in the current demo)
Adjusted weapon recoil (again!)
Thanks again to everyone who tried the demo ːsteamthumbsupː
Some dev news: the key rebinding feature is in the works, so it'll actually make it into the release!
Who knew it would be such a pain in the ass (as if Unity's new input system isn't already! Heh, dev humor...sorry).
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View on Steam