Full notes
Full Syntherion update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
Syntherion changes
Ya made it! (To Syntherion’s Steam community hub).
The dev “team” - I’m CarlPace, the lead developer on Syntherion. Also the only developer for now. I’m writer/ghostwriter/engineer with unhealthy obsessive tendencies. Hence: game. I hope Syntherion becomes as fun to play as it has been to work on.
The game in a nutshell: beautiful weapons synced to awesome music in an expanding cosmos that includes a host of enemies, visual styles, friendly NPCs, and a meta-progression so you always come home from a run with something to show for it. I’ll let the store page do the rest of the talking on that.
Game Status – Welp, it’s playable, and that’s really something. As of this post, it’s about two weeks away from being something I would put in front of strangers. Ship maneuvering and musical weapons systems are working, three unique themed worlds/enemies designed. If you liked a game called Crimsonland, then you could honestly consider the game complete as-is. But I’ve got so much more that I want to do. (See “what’s coming”)
Input Plz – I’d love for development to be community driven. There are features that I’m eager to implement and play myself, but making gamers happy is a wonderful feeling. Here's a quick one for the comments: music, ships, or world. Which would you pick to expand if you had to choose one?
What’s Coming – There’s a million things I haven’t done…
More friendly havens offering unique upgrades
Unique devices: Auto-firing items with cooldowns. Summons, buffs, etc.
Meta progression: Unlock ships, level them up
Featured musical artists (They submit stems, I build them into official in-game weapon sets credited to them.)
Mod support
More themed worlds, enemies, and game modes.
Unique upgrades (not just % buffs)
So, uh…
No one likes goodbyes. Please swing by the discord and say hi instead:
-CarlPace
Source
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