Full notes
Full Synth War Tactics update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Balance
Camera System Re-work: The camera default behavior has been changed. While in locked mode, the camera will now snap to your units when its their turn then go into a free look mode, letting you look around with WASD keys. When the enemy takes a turn it will snap and follow their units.
Unlocked camera mode is unchanged, if you prefer no AI and no snapping.
Boss Voices
Each battle has a boss unit in it, and they will all be fully voice acted. For now the system still needs some work but the first iteration is done.
Coming soon
Boss Animations, when bosses take special actions we will play a special animation to better show what the effect was.
Bug Fixes: Mongo units would never attack. They now can attack so long as they have 8 AP remaining. They are still slow but getting close to one should be a big more dangerous.
When you issue a move command you can no longer issue another command stopping the move and screwing up your turn. You can still however end your turn before the move finishes. That will be fixed later as well.
Lowered the volume on the bomb fuse noise (ear rape).
Stratagems Launch button had several bugs causing it to become stuck. It should now be usable once you have at least 100 intel and it is your units turn.
Balance Changes: Dynamite will now detonate after 1 turn instead of 2. Meaning that if the enemy calls down dynamite on you, you have to move out as soon as you can or you will be hit. When it was 2 turns it was nearly a pointless effect.
Source
Changelog.gg summarizes and formats this update. How we read updates.
