HomeGamesUpdatesPricingMethodology
Steam News27 May 20251y ago

Update 1.0.3

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable!

In this update4

Full notes

Full Synergy update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below.

What changed

23 fixes2 additions17 changes2 removals
  • Gameplay
  • UI and audio
  • Balance
  • Fixes
  • Maps
  • Performance
changedBalancingChanged Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
changedBalancingChanged Fountain district score: Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
changedBalancingIncreased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)
removedInterface & FeedbackThe victory popup will no longer reappear when loading a save where the quest is already completed
changedInterface & FeedbackSatisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
changedInterface & FeedbackIt is now possible to see selected or hovered buildings through environmental elements

Synergy changes

changedChanged Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
changedChanged Fountain district score: Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden Changed the “featured building” list in the district tooltip : the “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
changedIncreased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)
removedThe victory popup will no longer reappear when loading a save where the quest is already completed
changedSatisfaction heatmaps’s icons are slightly smaller to better match other icon’s size

And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog :

Update 1.0.3 - Full changelog

Balancing

  • Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign

  • Rearranged the display order of trades in Bartering Outpost

  • Changed Fountain district score:

    • Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden

    • Changed the “featured building” list in the district tooltipthe “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
  • Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)

Interface & Feedback

  • The victory popup will no longer reappear when loading a save where the quest is already completed

  • Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size

  • It is now possible to see selected or hovered buildings through environmental elements

  • When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated

  • Added "Kill Plant" feedback to all Rip Out actions on all plants

  • District feedback when selected a district or place a building in range is now more transparent

  • While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding

  • Sandglider Garage and Fountain tooltips now display their range of effect

  • Collect zones are now visible in Rip Out mode (paint or cancel)

  • The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district

  • During exploration, selecting the starting zone will no longer display the expedition size slider

Bugfix

  • Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd

  • Fixed default interface scaling option when starting game for first time with non full hd resolution

  • Fixed a bug where the analysis notification didn’t show when loading a save

  • Fixed a bug where the the missing resources feedbacks was not matching the requested amount

  • Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery

  • Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested

  • Fixed feedback worldspace not correctly refreshing on irrigation pump

  • Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime

  • Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed

  • Fixed plants incorrect state on map loading

  • Fixed quality settings on several depth texture, improving shadow quality

  • Fixed Pontoon incoherency of the shadows and outline on floats

  • Fixed footprint outline being seen through other land props

  • Fixed footprint going through dynamic terrain props

  • Made a check to avoid rendering an outline of all variants of a building at the same time

  • Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected

  • Fixed a bug where plants feedback weren’t disabled when switching order type

  • Fixed the science gauge tooltip mentioning the wrong district (in polish only)

  • Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected

  • Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes

  • Fixed a bug where the title of the selected research panel could overlap the close button in some languages

  • Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)

  • Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition

  • Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore

  • Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save

Visuals

  • Grassy props now react on dynamic terrain

  • Integrated animated Art Workshop

  • Global tweaks on depth and shadows to improve quality

  • Improved shadows of various buildings :

  • Explorer Nexus

  • Water Extractor

  • Sand Collector

  • Tweak characters to avoid issues when UI is scaled down and resolution is lower

  • Changes on shader to make the outline mask working with antialiasing off

Source

Steam News / 27 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.