In this update4
Full notes
Full Synergy update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone! We're pushign an update with quite some changes on a lot of different levels to make ewveyrhting more balanced, clearer, and more stable! You can see a list of all the changes in the full changelog below.
What changed
- Gameplay
- UI and audio
- Balance
- Fixes
- Maps
- Performance
Synergy changes
And as usual, thank you very much for playing Synergy, and a friendly reminder that if you like the game and want to give us an extra bit of help, you can always review the game! Thanks a lot! Here's the full changelog :
Update 1.0.3 - Full changelog
Balancing
Changed Satisfaction requirement from 12 Social to 12 Knowledge in the “Salvation Through Science” step of the “Calamity” Scenario in the “Firestorms” Campaign
Rearranged the display order of trades in Bartering Outpost
Changed Fountain district score:
Replaced the storage category of following building giving 150 points (3x50): Small Warehouse, Water Tower, Cellar or/and Starting Stock by a satisfaction category of following building giving 150 points : Cold Bathhouse or Scent Garden
- Changed the “featured building” list in the district tooltipthe “suggested building” of this list has been updated, replacing Sandglider Garage with Cold Bathhouse
Increased resource the storage capacity of the active Kitchen to have x3 the recipe requirement (instead of x2)
Interface & Feedback
The victory popup will no longer reappear when loading a save where the quest is already completed
Satisfaction heatmaps’s icons are slightly smaller to better match other icon’s size
It is now possible to see selected or hovered buildings through environmental elements
When selecting a district, buildings that contribute points but are not yet unlocked now appear desaturated
Added "Kill Plant" feedback to all Rip Out actions on all plants
District feedback when selected a district or place a building in range is now more transparent
While placing a building, hovered district will always display the score contribution even it’s 0 to improve understanding
Sandglider Garage and Fountain tooltips now display their range of effect
Collect zones are now visible in Rip Out mode (paint or cancel)
The district contribution parabola is now hidden during building placement, road placement, or plantation mode if the selected element does not increase the score of the hovered district
During exploration, selecting the starting zone will no longer display the expedition size slider
Bugfix
Fixed a bug where citizens were not bringing water to water towers after ripping out water gourd
Fixed default interface scaling option when starting game for first time with non full hd resolution
Fixed a bug where the analysis notification didn’t show when loading a save
Fixed a bug where the the missing resources feedbacks was not matching the requested amount
Fixed a bug where the missing resource feedbacks would sometimes not appear on the Plant Nursery
Fixed a bug where the confirmation popup to trade a tablet for Science or Legacy points would not show up the first time it is requested
Fixed feedback worldspace not correctly refreshing on irrigation pump
Fixed exploration map destinations icon for quest destinations because it was not the right icons sometime
Fixed a bug where citizens would not correctly move to or from housings when the food distribution capacity of near cellars changed
Fixed plants incorrect state on map loading
Fixed quality settings on several depth texture, improving shadow quality
Fixed Pontoon incoherency of the shadows and outline on floats
Fixed footprint outline being seen through other land props
Fixed footprint going through dynamic terrain props
Made a check to avoid rendering an outline of all variants of a building at the same time
Fixed a bug where the rip out action selection wasn’t showing all consequences on plants when an harvest building was selected
Fixed a bug where plants feedback weren’t disabled when switching order type
Fixed the science gauge tooltip mentioning the wrong district (in polish only)
Fixed a bug where the same source range feedback wasn’t showing when entering construction mode with a building selected
Fixed a bug where the buildings’ outline was not now correctly refreshed when selected and its state changes
Fixed a bug where the title of the selected research panel could overlap the close button in some languages
Fixed a bug where outline on road and irrigation canals were not displayed properly (on MacOS only)
Added a security to prevent the game from becoming unplayable if it was saved with a dead citizen embarked in an exploration expedition
Fixed a bug where the highlight of a selected building in the construction menu stayed active even if the building wasn’t selected anymore
Fixed a bug where resources dropped on the ground could not be prioritized after reloading a save
Visuals
Grassy props now react on dynamic terrain
Integrated animated Art Workshop
Global tweaks on depth and shadows to improve quality
Improved shadows of various buildings :
Explorer Nexus
Water Extractor
Sand Collector
Tweak characters to avoid issues when UI is scaled down and resolution is lower
Changes on shader to make the outline mask working with antialiasing off
Source
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