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Steam News19 September 20232y ago

Weapon Balance Update 1.1.00.0

Changelog / Patch notes Weapon Balance Changes ELECTREND Increased Electrend's starting damage from 22 to 35. Improved the initial fire rate upgrade from 0.4 to 0.5. Improved the initial damage upgrade from 9 to 11.

In this update6

Full notes

Full Symmodance update

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What changed

3 fixes0 additions10 changes0 removals
  • Balance
  • Fixes
  • UI and audio
  • Events
changedELECTRENDIncreased Electrend's starting damage from 22 to 35.
changedELECTRENDImproved the initial fire rate upgrade from 0.4 to 0.5.
changedELECTRENDImproved the initial damage upgrade from 9 to 11.
changedIONSIGHTIncreased Ionsight's starting damage from 120 to 150.
changedIONSIGHTSignificantly improved the initial damage upgrade from 15 to 25.
changedIONSIGHTStarting weapon bonus has been changed from +10 Armor to +50% Critical Damage.
Electrend's starting damage2235Electrend's starting damage increased, buffImproved the initial fire rate upgrade0.40.5Improved the initial fire rate upgrade increased, buffImproved the initial damage upgrade911Improved the initial damage upgrade increased, buffIonsight's starting damage120150Ionsight's starting damage increased, buff

Symmodance changes

changedIncreased Electrend's starting damage from 22 to 35.
changedImproved the initial fire rate upgrade from 0.4 to 0.5.
changedImproved the initial damage upgrade from 9 to 11.
changedIncreased Ionsight's starting damage from 120 to 150.
changedSignificantly improved the initial damage upgrade from 15 to 25.

Changelog / Patch notes

Weapon Balance Changes

ELECTREND

  • Increased Electrend's starting damage from 22 to 35.

  • Improved the initial fire rate upgrade from 0.4 to 0.5.

  • Improved the initial damage upgrade from 9 to 11.

IONSIGHT

  • Increased Ionsight's starting damage from 120 to 150.

  • Significantly improved the initial damage upgrade from 15 to 25.

  • Raised the starting penetration from 2 to 3, allowing for a maximum achievable penetration of 5 instead of 4.

  • Starting weapon bonus has been changed from +10 Armor to +50% Critical Damage.

  • Weapon bonus has been changed from +5 Armor to +25% Critical Damage.

ARCANEVO

  • Starting weapon bonus has been changed from +10% Weapon Fire Rate to +20% Weapon Fire Rate.

  • Weapon bonus has been changed from +5% Weapon Fire Rate to +10% Weapon Fire Rate.

Bug Fixes

  • Resolved an issue where weapons would appear duplicated on the end screen of a run.

  • Fixed a bug where the edge indicators were not displaying correctly in 16:10 resolution.

  • Fixed the issue with the skip button on the augmentation selection screen in specific situations.

  • Adjusted progress reward names for game modes to align with the actual game mode names.

Source

Steam News / 19 September 2023

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