In this update6
Full notes
Full Symmodance update
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What changed
- Balance
- Fixes
- UI and audio
- Events
Symmodance changes
Changelog / Patch notes
Weapon Balance Changes
ELECTREND
Increased Electrend's starting damage from 22 to 35.
Improved the initial fire rate upgrade from 0.4 to 0.5.
Improved the initial damage upgrade from 9 to 11.
IONSIGHT
Increased Ionsight's starting damage from 120 to 150.
Significantly improved the initial damage upgrade from 15 to 25.
Raised the starting penetration from 2 to 3, allowing for a maximum achievable penetration of 5 instead of 4.
Starting weapon bonus has been changed from +10 Armor to +50% Critical Damage.
Weapon bonus has been changed from +5 Armor to +25% Critical Damage.
ARCANEVO
Starting weapon bonus has been changed from +10% Weapon Fire Rate to +20% Weapon Fire Rate.
Weapon bonus has been changed from +5% Weapon Fire Rate to +10% Weapon Fire Rate.
Bug Fixes
Resolved an issue where weapons would appear duplicated on the end screen of a run.
Fixed a bug where the edge indicators were not displaying correctly in 16:10 resolution.
Fixed the issue with the skip button on the augmentation selection screen in specific situations.
Adjusted progress reward names for game modes to align with the actual game mode names.
Source
Changelog.gg summarizes and formats this update. How we read updates.
