In this update5
Full notes
Full Symmodance update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Balance
- Fixes
Symmodance changes
- Cachemap
Thanks to your feedback, I've made important updates and fixes. Enjoy an improved gaming experience with better UI, gameplay tweaks, and bug fixes. Your support drives me forward – let's conquer new challenges together!
Changelog / Patch notes
User Interface
Improved various minor UI elements.
Enhanced visibility of the current upgrade level in the armory.
Added in-game version numbers.
Gameplay Customization
Added a screen shake intensity slider option.
Introduced a toggle for displaying DPS.
Included a slider for adjusting secondary HUD transparency.
Added an option to customize damage popup colors based on weapon colors.
Added a skip button to the augmentation selection process.
Gameplay Improvements
Implemented a 0.3-second internal cooldown for life steal to prevent infinite life steals of high values.
Enhanced enemy visibility during damage with flashing and knockback effects.
Set a maximum limit of 1000 for damage taken in a single hit.
Prevented one-hit deaths when players have more than 70% of max health.
Added a platform flash effect when the player takes damage.
Weapon cache now ensures it doesn't offer 3 identical options.
Bug Fixes
Resolved a bug causing rerolls to go below 0, granting players infinite rerolls.
Fixed an issue where in-game music would stop playing.
Fixed some minor bugs.
Source
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