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Steam News19 August 202510mo ago

Devlog - Gamescom

Hey there, Survivors! In today’s devlog, we want to share some insights about our development journey that leads us to the upcoming Gamescom! Let’s jump right in!

In this update1

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Full Symbiosis update

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Hey there, Survivors!

What changed

0 fixes1 addition2 changes0 removals
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  • Events
changedIn today’s devlog, we want to share some insights about our development journey that leads us to the upcoming Gamescom! Let’s jump right in!It started with a clear goal: we wanted to make a survival game that felt fresh, hopefully not just another stone-axe simulator. Our early ideas around symbiotic creatures, electromagnetism, and procedural ecosystems helped shape the vision of the sci-fi survival game Land of Symbiosis would become. Since then, it’s been about building the game piece by piece. We're focused on developing the core gameplay and making sure it really clicks with players. In that sense, the upcoming playtest will be a huge help in gathering feedback before we reach our next big milestones.
addedIn today’s devlog, we want to share some insights about our development journey that leads us to the upcoming Gamescom! Let’s jump right in!Narrowing down the scope while still staying true to the game's identity. When you're working on something new, it's tempting to chase every cool idea. We had to make tough decisions about what features to keep for Early Access and what to delay, especially as a young indie studio. Also, survival mechanics are a crowded genre, so making sure we had a real reason to exist, not just a different art style, was a big part of the challenge. For that we are confident our base defense focus will bring a great gameplay experience.
changedIn today’s devlog, we want to share some insights about our development journey that leads us to the upcoming Gamescom! Let’s jump right in!Seeing the core gameplay loop come together, the moment where we could actually play it, not just imagine it, that was magic. Also, the random, weird bugs we encountered along the way were often hilarious.

Symbiosis changes

changedIt started with a clear goal: we wanted to make a survival game that felt fresh, hopefully not just another stone-axe simulator. Our early ideas around symbiotic creatures, electromagnetism, and procedural ecosystems helped shape the vision of the sci-fi survival game Land of Symbiosis would become. Since then, it’s been about building the game piece by piece. We're focused on developing the core gameplay and making sure it really clicks with players. In that sense, the upcoming playtest will be a huge help in gathering feedback before we reach our next big milestones.
addedNarrowing down the scope while still staying true to the game's identity. When you're working on something new, it's tempting to chase every cool idea. We had to make tough decisions about what features to keep for Early Access and what to delay, especially as a young indie studio. Also, survival mechanics are a crowded genre, so making sure we had a real reason to exist, not just a different art style, was a big part of the challenge. For that we are confident our base defense focus will bring a great gameplay experience.
changedSeeing the core gameplay loop come together, the moment where we could actually play it, not just imagine it, that was magic. Also, the random, weird bugs we encountered along the way were often hilarious.

In today’s devlog, we want to share some insights about our development journey that leads us to the upcoming Gamescom! Let’s jump right in!

We're incredibly excited, and a bit nervous too, to be honest! It’s our first time showing Land of Symbiosis in such a big international setting. We’ve been working quietly behind the scenes for a while now, so finally getting to share what we’ve been building with press, partners, and players feels like a big milestone.

It started with a clear goal: we wanted to make a survival game that felt fresh, hopefully not just another stone-axe simulator. Our early ideas around symbiotic creatures, electromagnetism, and procedural ecosystems helped shape the vision of the sci-fi survival game Land of Symbiosis would become. Since then, it’s been about building the game piece by piece. We're focused on developing the core gameplay and making sure it really clicks with players. In that sense, the upcoming playtest will be a huge help in gathering feedback before we reach our next big milestones.

Narrowing down the scope while still staying true to the game's identity. When you're working on something new, it's tempting to chase every cool idea. We had to make tough decisions about what features to keep for Early Access and what to delay, especially as a young indie studio. Also, survival mechanics are a crowded genre, so making sure we had a real reason to exist, not just a different art style, was a big part of the challenge. For that we are confident our base defense focus will bring a great gameplay experience.

Seeing the core gameplay loop come together, the moment where we could actually play it, not just imagine it, that was magic. Also, the random, weird bugs we encountered along the way were often hilarious.

We’re grateful for the support we've gotten so far. This game is being shaped not just by us, but by the feedback and interest from the community. Gamescom is just one step, an important one, but we’re in this for the long haul. We’ll keep sharing our journey openly, and we can’t wait to hear what you all think once you get your hands on the game.

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Steam News / 19 August 2025

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