HomeGamesUpdatesPricingMethodology
Steam News8 August 20241y ago

//Important Update: Performance + Easier Final Boss //

Improved Performance: Create new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched.

Full notes

Full SymbioPhobiA update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions2 changes0 removals
  • Performance
  • Balance
  • Fixes
changedImproved Performance: Create new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched. Of course, it is important to remember that the graphics configuration depends on the PC and that what consumes the most are Vsync and Shadows. I also specify that I have NOT optimized the particles of the Explosions, so when there is an explosion the performance DOES decrease.
changedEasier Final Boss: Normal attacks take less health; Spin attack takes less health; The boss recovers less health. Now it must not be very difficult to defeat the Final Boss, but remember that many times it is preferable not to stop firing even if there is little power in the weapon than a lot of power with a long reload time. Use your own strategies.
fixedFixed an issue with entering the room on the F1 floor of the East Area that would sometimes not open when pressing the "E" key.

SymbioPhobiA changes

changedImproved Performance: Create new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched. Of course, it is important to remember that the graphics configuration depends on the PC and that what consumes the most are Vsync and Shadows. I also specify that I have NOT optimized the particles of the Explosions, so when there is an explosion the performance DOES decrease.
changedEasier Final Boss: Normal attacks take less health; Spin attack takes less health; The boss recovers less health. Now it must not be very difficult to defeat the Final Boss, but remember that many times it is preferable not to stop firing even if there is little power in the weapon than a lot of power with a long reload time. Use your own strategies.
fixedFixed an issue with entering the room on the F1 floor of the East Area that would sometimes not open when pressing the "E" key.
  • Improved PerformanceCreate new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched. Of course, it is important to remember that the graphics configuration depends on the PC and that what consumes the most are Vsync and Shadows. I also specify that I have NOT optimized the particles of the Explosions, so when there is an explosion the performance DOES decrease.
  • Easier Final Boss: Normal attacks take less health; Spin attack takes less health; The boss recovers less health. Now it must not be very difficult to defeat the Final Boss, but remember that many times it is preferable not to stop firing even if there is little power in the weapon than a lot of power with a long reload time. Use your own strategies.

  • Fixed an issue with entering the room on the F1 floor of the East Area that would sometimes not open when pressing the "E" key.

Source

Steam News / 8 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.