What changed
1 fix2 additions0 changes0 removals
addedHi everyone! A new patch is here, with various fixes and some quality of life features. Here's the complete changelog:
fixedNew clues about how to progress after Ending A (thank you, Lilith_dilara!) - Added a reward for fishing and more dialogue for the fishing cabinet (go talk with it, if you didn't get a reward yet!) - Fixed another bramble bug. - Fixed a display issue about the forest gate. - The bed now saves like the regular chair checkpoints. - Feedback for swamp mechanism: added a sound and a dialogue box.
addedIt makes me so happy knowing that there are people who play my game. I'm also working on a new patch with new stuff :) Stay tuned!
Sylva - Curse of the Demon Woods changes
addedHi everyone! A new patch is here, with various fixes and some quality of life features. Here's the complete changelog:
fixedNew clues about how to progress after Ending A (thank you, Lilith_dilara!) - Added a reward for fishing and more dialogue for the fishing cabinet (go talk with it, if you didn't get a reward yet!) - Fixed another bramble bug. - Fixed a display issue about the forest gate. - The bed now saves like the regular chair checkpoints. - Feedback for swamp mechanism: added a sound and a dialogue box.
addedIt makes me so happy knowing that there are people who play my game. I'm also working on a new patch with new stuff :) Stay tuned!
Hi everyone! A new patch is here, with various fixes and some quality of life features. Here's the complete changelog:
New clues about how to progress after Ending A (thank you, Lilith_dilara!) - Added a reward for fishing and more dialogue for the fishing cabinet (go talk with it, if you didn't get a reward yet!) - Fixed another bramble bug. - Fixed a display issue about the forest gate. - The bed now saves like the regular chair checkpoints. - Feedback for swamp mechanism: added a sound and a dialogue box.
It makes me so happy knowing that there are people who play my game. I'm also working on a new patch with new stuff :) Stay tuned!