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Steam News5 August 20169y ago

The origin of the EverBark

After the credits, new content can be accessed by talking to the wizard Smoo. He will give you a memory spell explaining why he REALLY created the EverBark.

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Full Sydney's World update

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What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedAfter the credits, new content can be accessed by talking to the wizard Smoo. He will give you a memory spell explaining why he REALLY created the EverBark. Nothing of importance is ever as simple as seems, especially in regards to colossal mistakes. Somebody else was involved...but perhaps not who you might suspect. In addition to the new content, more voice-acting has been added to the game (many players have requested this). All of Smoo's lines in the game and the new content are voice-acted.

Sydney's World changes

addedAfter the credits, new content can be accessed by talking to the wizard Smoo. He will give you a memory spell explaining why he REALLY created the EverBark. Nothing of importance is ever as simple as seems, especially in regards to colossal mistakes. Somebody else was involved...but perhaps not who you might suspect. In addition to the new content, more voice-acting has been added to the game (many players have requested this). All of Smoo's lines in the game and the new content are voice-acted.

After the credits, new content can be accessed by talking to the wizard Smoo. He will give you a memory spell explaining why he REALLY created the EverBark. Nothing of importance is ever as simple as seems, especially in regards to colossal mistakes. Somebody else was involved...but perhaps not who you might suspect. In addition to the new content, more voice-acting has been added to the game (many players have requested this). All of Smoo's lines in the game and the new content are voice-acted.

Source

Steam News / 5 August 2016

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