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Steam News23 September 20259mo ago

SWORN 1.0 is LIVE (v1.0.0.1.1002 Release Notes)

General Changes New Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run.

In this update15

Full notes

Full SWORN update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes12 additions1 change1 removal
  • UI and audio
  • Balance
  • Gameplay
  • Maps
  • Server
addedGeneral ChangesNew Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot - Additional Voice Acting and dialogue throughout the entire game - Networking Stability Improvements - Performance Improvements on lower end machines - Polished VFX and Enemy Textures
fixedBlessing Changes & BugfixesUpdated most Weapon and Spell Blessing icons - Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade - Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter. - Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them - Fixed Oberon Whirlwinds not triggering the Typhoon Blessing - Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be - Fixed an issue where the player was able to apply Infect to bombs and traps - Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings - Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow - Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party
removedGeneral Ability ChangesAbilities with cooldowns will no longer go on cooldown if the ability is cancelled
addedSwordLight Attack Combo: Final hit is now a slash that covers a larger area, rather than a stab - Blade Wave Blessing: Base Damage increased from 15 to 20. - Blade Wave Blessing: Now properly uses your Light Attack’s Blessing - Blade Wave Blessing: Now works on all three hits in the combo. - Fencing Foil Augment: Damage reduced from 60% to 50% - Long Sword Augment: Damage reduced from 20% to 15% - Long Sword Augment: Range reduced from 30% to 20% - Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool - Double Edge Blessing: Now adds a -25% damage penalty to the attack - Magnesis Blessing: Range Bonus decreased from 250% to 100%
addedBowLight Attack: Full Charge Damage increased from 40 to 50 - Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage - Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds
addedBo StaffLight Attack: Combo final hit Base Damage decreased from 50 to 40 - Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use - [NEW] Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam - [NEW] Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback
Base Damage1520Base Damage increased, buff- Fencing Foil Augment: Damage60%50%- Fencing Foil Augment: Damage decreased, nerfDamage20%15%Damage decreased, nerfRange30%20%Range decreased, nerf

SWORN changes

addedNew Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot - Additional Voice Acting and dialogue throughout the entire game - Networking Stability Improvements - Performance Improvements on lower end machines - Polished VFX and Enemy Textures
fixedUpdated most Weapon and Spell Blessing icons - Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade - Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter. - Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them - Fixed Oberon Whirlwinds not triggering the Typhoon Blessing - Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be - Fixed an issue where the player was able to apply Infect to bombs and traps - Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings - Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow - Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party
removedAbilities with cooldowns will no longer go on cooldown if the ability is cancelled
addedLight Attack Combo: Final hit is now a slash that covers a larger area, rather than a stab - Blade Wave Blessing: Base Damage increased from 15 to 20. - Blade Wave Blessing: Now properly uses your Light Attack’s Blessing - Blade Wave Blessing: Now works on all three hits in the combo. - Fencing Foil Augment: Damage reduced from 60% to 50% - Long Sword Augment: Damage reduced from 20% to 15% - Long Sword Augment: Range reduced from 30% to 20% - Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool - Double Edge Blessing: Now adds a -25% damage penalty to the attack - Magnesis Blessing: Range Bonus decreased from 250% to 100%
addedLight Attack: Full Charge Damage increased from 40 to 50 - Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage - Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds

General Changes

  • New Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot - Additional Voice Acting and dialogue throughout the entire game - Networking Stability Improvements - Performance Improvements on lower end machines - Polished VFX and Enemy Textures

Blessing Changes & Bugfixes

  • Updated most Weapon and Spell Blessing icons - Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade - Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter. - Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them - Fixed Oberon Whirlwinds not triggering the Typhoon Blessing - Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be - Fixed an issue where the player was able to apply Infect to bombs and traps - Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings - Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow - Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party

Weapons & Spells

General Ability Changes

  • Abilities with cooldowns will no longer go on cooldown if the ability is cancelled

Vigilante

Sword

  • Light Attack ComboFinal hit is now a slash that covers a larger area, rather than a stab - Blade Wave Blessing: Base Damage increased from 15 to 20. - Blade Wave Blessing: Now properly uses your Light Attack’s Blessing - Blade Wave Blessing: Now works on all three hits in the combo. - Fencing Foil Augment: Damage reduced from 60% to 50% - Long Sword Augment: Damage reduced from 20% to 15% - Long Sword Augment: Range reduced from 30% to 20% - Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool - Double Edge Blessing: Now adds a -25% damage penalty to the attack - Magnesis Blessing: Range Bonus decreased from 250% to 100%

Bow

  • Light AttackFull Charge Damage increased from 40 to 50 - Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage - Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds

Bo Staff

  • Light AttackCombo final hit Base Damage decreased from 50 to 40 - Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use - [NEW] Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam - [NEW] Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback

Rook

Great Hammer

  • Light AttackCombo Damage changed from 55/55/125 to 60/60/120 - Light Dash Attack: Slightly increased animation speed - Heavy Attack: Base Spin Damage increased from 55 to 60 - Heavy Attack: Movement Speed while charging has been greatly increased - Spin Cycle Augment: Now also increased movement speed while charging - Spin Cycle Augment: Speed bonus reduced from 80% to 75% - Spring Loaded Augment: Now has an additional 20% damage bonus - Fully Wound Blessing: Now has an additional 30% damage bonus - Axis of Rotation Blessing: Maximum Damage Bonus 40% → 50% - Inertial Strength Blessing: Now also causes spins to charge faster - [NEW] Star Swinger: Added new Blessing that increases Light Attack Speed and Damage

Hand Cannon

  • Light AttackBase Damage decreased from 85 to 80 - Overheat: Duration decreased from 6 seconds to 4 seconds - Heavy Attack: Base Damage decreased from 75 to 60 - Mighty Windup Augment: Fixed an issue where uncharged damage was sometimes counted as partially charged - [NEW] Hot Steel: Added a new Blessing Heavy Attack deals bonus damage while Overheated

Halberd

  • Cleave AugmentFixed an issue where the final level of Cleave cost more Grail Water than intended - [NEW] Edgebreaker: Added a new Blessing that causes your Light Attack to deal more damage the further you are from your target - [NEW] Twin Lunge: Added a new Blessing that causes your Heavy Attack to apply On-Hit effects twice and deal more Damage

Gauntlets

  • Heavy Dash AttackDamage decreased from 60 to 40 - Heavy Dash Attack: Animation has been sped up slightly and can be Dash cancelled sooner - [NEW] Barraging Beatdown: Added a new Blessing that causes the fifth consecutive Light Attack on a Foe to deal additional Damage - [NEW] Sucker Punch: Added a new Blessing that causes your Heavy Attack to deal bonus Damage to Foes with full health - [NEW] Faithful Fighter: Added a new Blessing that causes both Light Attack and Heavy Attack to build Ultimate meter faster

Spells

  • CounterFixed an issue where could sometimes transfer it’s on-hit effects to your next attack

Monk

Mace

  • Light AttackCombo damage increased from 35/35/50 to 40/40/60 - [NEW] Echo Bolts: Added a new Blessing that gives Heavy Attack Bolts a chance to deal double damage and apply on-hit effects twice.

Magic Staff

  • Light AttackFixed an issue where sometimes the area of effect of the Light Attack would be smaller or larger than intended when taking specific Blessing combinations - [NEW] Accelerator: Added a Blessing that increases the Speed and Damage of Light Attack projectiles - [NEW] Arcane Ailment: Added a Blessing that causes Foes struck by your Heavy Attack to take additional Damage from Spells. - [NEW] Piercing Arcanery: Added a Blessing that causes your Light Attack to pierce Foes

Tome

  • Heavy AttackCan now be charged and has a Perfect Shot mechanic for bonus Damage - Heavy Attack: Cooldown decreased from 1.5 seconds to 1 second - Heavy Attack: Base Damage decreased from 70 to 40

Chimes

  • Fixed an issue where Chimes could not break Destructibles - Light AttackBase Damage increased from 12 to 15 - Heavy Attack: Cooldown decreased from 1.5 seconds to 1.25 seconds

Spells

  • Storm CallBase Damage increased from 18 to 20

Specter

Armillary Sphere

  • Light AttackBase Spread increased from 10 degrees to 30 degrees - Light Attack: Base Damage increased from 8 to 10 - Heavy Attack: Cooldown decreased from 1.75 seconds to 1.5 seconds - Heavy Attack: Base Damage increased from 75 to 80 - Heavy Attack: Speed increased slightly - [NEW] Scatter Bolts: Added a new Blessing that causes Heavy Attack to launch several smaller bolts after exploding - [NEW] Homing Bolts: Added a new Blessing that causes Light Attack to deal more damage and have a tighter Spread - [NEW] Gravity Well: Added a new Blessing that causes Heavy Attack to deal more damage and pull enemies in

Scythe

  • [NEW] Deathly CasterAdded a new Blessing that causes your Heavy Attack to deal more damage after using your Spell

Arcane Blade

  • Spell Weaver AugmentNow resets when exiting a Chamber - Spell Weaver Augment: Fixed an interaction where the Spirit Companions Blessing Open the Floodgates could fully stack Spell Weaver by rapidly toggling the Spell - Heavy Attack: Reworked to fire a storm of rotating metal that advances slowly and deals damage over time to Foes caught in it - Mystic Smash Blessing: Removed - Weaving Slashes Blessing: Removed - [NEW] Blade Torrent: Added a new Blessing that increases the frequency of your Heavy Attack’s damage over time - [NEW] Unencumbered: Added a new Augment that increases the Damage of your Heavy Attack for each Blade you are missing - [NEW] Mana Force: Added a new Augment that increases the Damage of your Heavy Attack for each empty Mana charge you have - [NEW] Blade Mass: Added a new Blessing that increase the Damage and size of your Heavy Attack

Claws

  • Heavy AttackHas been swapped with the old Light Dash Attack area of effect sweep - Light Dash Attack: Has been swapped with the old Heavy Attack lunge - On The Prowl Augment: Removed - Demonic Pull: Has been changed from an Augment to a Sword in the Stone Blessing, and given an additional 30% Damage bonus. - Vampirism: Has been renamed to Demonic Ritual, changed from an Augment to a Sword in the Stone Blessing, and its duration increased from 3.25 seconds to 4 seconds. - Air Slash: Has been renamed to Demonic Reach, moved from a Sword in the Stone Blessing to an Augment, and had its bonus range reduced from 50% to 20% - Killing Spree Augment: Has been renamed to Death Lust and Speed has been reduced from 25% to 20% - Wounding Lunge Augment: Renamed to Lasting Devastation - Through Pain Blessing: Renamed to Sacrificial Power - [NEW] Rapid Devastation: Added a new Augment that significantly decreases your Heavy Attack’s Cooldown - [NEW] Speed Demon: Added a new Augment that increases your Light Attack’s Damage and Movement Speed

Levels

  • First Encounters with Fisher King and Guinevere have their own special rooms - Rest Area between biomes has been updated with new assets and layout

UI

  • Fixed damage taken and damage dealt in the post run screen not being correct in multiplayer - Codex Blessings are now considered discovered when you take them, rather than just when you see them - Fixed some codex blessings remaining locked in the UI, even if the blessings were seen and taken - Fixed an exploit where you could earn more rewards from completing accolades by changing the difficulty in the lobby, collecting the accolade, then changing the difficulty back - Fixed various camera bugs associated with locking on during cutscenes (you cannot do that anymore) - Fixed various bugs related to rerolling Fae Lords - Add toggle to show/hide boss HP numbers (default hidden) - Updated Blessing UI, Codex UI, Emote UI, Architect UI - Adjusted Lock On Reticle textures to be more readable - New Dash UI to indicate when dash is off cooldown, and how many charges you have - Added toggle for Gamepad Aim Assist (default on)

Enemies, Hazards & Corruptions

  • Fixed some fireballs in Camelot (Arthur, Mage Knight) either not hitting the player or not hitting terrain - Added Fireworks traps to a variety of Cornwall levels - Added a general change to mob AI - mobs will now attack or chase you if you hit them from outside their aggression range. Some mob behavior in multiplayer has also changed as a result, certain mobs will now more aggressively target players dealing damage to them - Adjusted Raving Blight to be slower, more anticipation and recovery on the triple claw attack, and bouncing projectiles to travel slower - Nerfed Knight Statue trap in the roundtable room Damage from 30 to 15 - Fixed Revival Seal corruption causing you to lose all revival seals if you die and are resurrected by a friend after combat is over - Made Lancelot’s Combat Challenge in earlier biomes easier by reducing the health of the summoned Knights - Increased Exploding Rats stun duration from 0.5 seconds to 1 second - Major Mosquito is immune to knockback like other Major Enemies - Mobs now wiggle a bit when you hit them for better feedback

Bugfixes

Tons of additional small bugfixes

Source

Steam News / 23 September 2025

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