In this update15
Full notes
Full SWORN update
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What changed
- UI and audio
- Balance
- Gameplay
- Maps
- Server
SWORN changes
General Changes
New Final Boss phase for Arthur, available on Baron difficulty and above - New Potion System: - Add an additional edge to combat with flasks you can choose before each run. Speak to Guinevere to unlock the potion station. - Find the Fae Lord shrines on your run to unlock their special flask, allowing you to guarantee a blessing from a specific Fae, at the cost of taking your potion slot - Additional Voice Acting and dialogue throughout the entire game - Networking Stability Improvements - Performance Improvements on lower end machines - Polished VFX and Enemy Textures
Blessing Changes & Bugfixes
Updated most Weapon and Spell Blessing icons - Venom, Immolate, and Bleed now correctly benefit from effects that boost all damage like the Devotion Tree’s Chaos upgrade - Updated Mab’s Bile and all related blessings to fire in an arc. Waste Not and Chemical X only fire if there’s a target in range. Updated targeting for Venomous Demise, Mab’s Ultimate, to be an area of effect targeter. - Fixed the Oberon Blessing Closed Circuit requiring every Chain Lightning Blessing to acquire, rather than just any of them - Fixed Oberon Whirlwinds not triggering the Typhoon Blessing - Fixed Grave Weakness Blessing stacking when it wasn’t supposed to be - Fixed an issue where the player was able to apply Infect to bombs and traps - Fix Cliona’s Fate Weaver Blessing not applying to Merlin or Morgana blessings - Badb’s Channeled Darkness will correctly proc backstabs if dealt by Oberon’s Ultimate if in Flow - Fixed Beira’s Deep Chill Roundtable Blessing sometimes not affecting the entire party
Weapons & Spells
General Ability Changes
Abilities with cooldowns will no longer go on cooldown if the ability is cancelled
Vigilante
Sword
- Light Attack ComboFinal hit is now a slash that covers a larger area, rather than a stab - Blade Wave Blessing: Base Damage increased from 15 to 20. - Blade Wave Blessing: Now properly uses your Light Attack’s Blessing - Blade Wave Blessing: Now works on all three hits in the combo. - Fencing Foil Augment: Damage reduced from 60% to 50% - Long Sword Augment: Damage reduced from 20% to 15% - Long Sword Augment: Range reduced from 30% to 20% - Double Edge Blessing: More favorably interacts with cooldown reduction effects like Whirlpool - Double Edge Blessing: Now adds a -25% damage penalty to the attack - Magnesis Blessing: Range Bonus decreased from 250% to 100%
Bow
- Light AttackFull Charge Damage increased from 40 to 50 - Heavy Attack: Can now be charged and has a Perfect Shot mechanic if released at the right time for additional damage - Heavy Attack: Cooldown decreased from 2.25 to 1.25 seconds
Bo Staff
- Light AttackCombo final hit Base Damage decreased from 50 to 40 - Heavy Attack: Made some timing tweaks to hopefully make it feel smoother to use - [NEW] Heavy Impact: Added new Blessing that causes Heavy Attack to deal Knockback and can Wall Slam - [NEW] Light Impact: Added new Blessing that causes Light Attack to deal Additional Damage and a small amount of Knockback
Rook
Great Hammer
- Light AttackCombo Damage changed from 55/55/125 to 60/60/120 - Light Dash Attack: Slightly increased animation speed - Heavy Attack: Base Spin Damage increased from 55 to 60 - Heavy Attack: Movement Speed while charging has been greatly increased - Spin Cycle Augment: Now also increased movement speed while charging - Spin Cycle Augment: Speed bonus reduced from 80% to 75% - Spring Loaded Augment: Now has an additional 20% damage bonus - Fully Wound Blessing: Now has an additional 30% damage bonus - Axis of Rotation Blessing: Maximum Damage Bonus 40% → 50% - Inertial Strength Blessing: Now also causes spins to charge faster - [NEW] Star Swinger: Added new Blessing that increases Light Attack Speed and Damage
Hand Cannon
- Light AttackBase Damage decreased from 85 to 80 - Overheat: Duration decreased from 6 seconds to 4 seconds - Heavy Attack: Base Damage decreased from 75 to 60 - Mighty Windup Augment: Fixed an issue where uncharged damage was sometimes counted as partially charged - [NEW] Hot Steel: Added a new Blessing Heavy Attack deals bonus damage while Overheated
Halberd
- Cleave AugmentFixed an issue where the final level of Cleave cost more Grail Water than intended - [NEW] Edgebreaker: Added a new Blessing that causes your Light Attack to deal more damage the further you are from your target - [NEW] Twin Lunge: Added a new Blessing that causes your Heavy Attack to apply On-Hit effects twice and deal more Damage
Gauntlets
- Heavy Dash AttackDamage decreased from 60 to 40 - Heavy Dash Attack: Animation has been sped up slightly and can be Dash cancelled sooner - [NEW] Barraging Beatdown: Added a new Blessing that causes the fifth consecutive Light Attack on a Foe to deal additional Damage - [NEW] Sucker Punch: Added a new Blessing that causes your Heavy Attack to deal bonus Damage to Foes with full health - [NEW] Faithful Fighter: Added a new Blessing that causes both Light Attack and Heavy Attack to build Ultimate meter faster
Spells
- CounterFixed an issue where could sometimes transfer it’s on-hit effects to your next attack
Monk
Mace
- Light AttackCombo damage increased from 35/35/50 to 40/40/60 - [NEW] Echo Bolts: Added a new Blessing that gives Heavy Attack Bolts a chance to deal double damage and apply on-hit effects twice.
Magic Staff
- Light AttackFixed an issue where sometimes the area of effect of the Light Attack would be smaller or larger than intended when taking specific Blessing combinations - [NEW] Accelerator: Added a Blessing that increases the Speed and Damage of Light Attack projectiles - [NEW] Arcane Ailment: Added a Blessing that causes Foes struck by your Heavy Attack to take additional Damage from Spells. - [NEW] Piercing Arcanery: Added a Blessing that causes your Light Attack to pierce Foes
Tome
- Heavy AttackCan now be charged and has a Perfect Shot mechanic for bonus Damage - Heavy Attack: Cooldown decreased from 1.5 seconds to 1 second - Heavy Attack: Base Damage decreased from 70 to 40
Chimes
- Fixed an issue where Chimes could not break Destructibles - Light AttackBase Damage increased from 12 to 15 - Heavy Attack: Cooldown decreased from 1.5 seconds to 1.25 seconds
Spells
- Storm CallBase Damage increased from 18 to 20
Specter
Armillary Sphere
- Light AttackBase Spread increased from 10 degrees to 30 degrees - Light Attack: Base Damage increased from 8 to 10 - Heavy Attack: Cooldown decreased from 1.75 seconds to 1.5 seconds - Heavy Attack: Base Damage increased from 75 to 80 - Heavy Attack: Speed increased slightly - [NEW] Scatter Bolts: Added a new Blessing that causes Heavy Attack to launch several smaller bolts after exploding - [NEW] Homing Bolts: Added a new Blessing that causes Light Attack to deal more damage and have a tighter Spread - [NEW] Gravity Well: Added a new Blessing that causes Heavy Attack to deal more damage and pull enemies in
Scythe
- [NEW] Deathly CasterAdded a new Blessing that causes your Heavy Attack to deal more damage after using your Spell
Arcane Blade
- Spell Weaver AugmentNow resets when exiting a Chamber - Spell Weaver Augment: Fixed an interaction where the Spirit Companions Blessing Open the Floodgates could fully stack Spell Weaver by rapidly toggling the Spell - Heavy Attack: Reworked to fire a storm of rotating metal that advances slowly and deals damage over time to Foes caught in it - Mystic Smash Blessing: Removed - Weaving Slashes Blessing: Removed - [NEW] Blade Torrent: Added a new Blessing that increases the frequency of your Heavy Attack’s damage over time - [NEW] Unencumbered: Added a new Augment that increases the Damage of your Heavy Attack for each Blade you are missing - [NEW] Mana Force: Added a new Augment that increases the Damage of your Heavy Attack for each empty Mana charge you have - [NEW] Blade Mass: Added a new Blessing that increase the Damage and size of your Heavy Attack
Claws
- Heavy AttackHas been swapped with the old Light Dash Attack area of effect sweep - Light Dash Attack: Has been swapped with the old Heavy Attack lunge - On The Prowl Augment: Removed - Demonic Pull: Has been changed from an Augment to a Sword in the Stone Blessing, and given an additional 30% Damage bonus. - Vampirism: Has been renamed to Demonic Ritual, changed from an Augment to a Sword in the Stone Blessing, and its duration increased from 3.25 seconds to 4 seconds. - Air Slash: Has been renamed to Demonic Reach, moved from a Sword in the Stone Blessing to an Augment, and had its bonus range reduced from 50% to 20% - Killing Spree Augment: Has been renamed to Death Lust and Speed has been reduced from 25% to 20% - Wounding Lunge Augment: Renamed to Lasting Devastation - Through Pain Blessing: Renamed to Sacrificial Power - [NEW] Rapid Devastation: Added a new Augment that significantly decreases your Heavy Attack’s Cooldown - [NEW] Speed Demon: Added a new Augment that increases your Light Attack’s Damage and Movement Speed
Levels
First Encounters with Fisher King and Guinevere have their own special rooms - Rest Area between biomes has been updated with new assets and layout
UI
Fixed damage taken and damage dealt in the post run screen not being correct in multiplayer - Codex Blessings are now considered discovered when you take them, rather than just when you see them - Fixed some codex blessings remaining locked in the UI, even if the blessings were seen and taken - Fixed an exploit where you could earn more rewards from completing accolades by changing the difficulty in the lobby, collecting the accolade, then changing the difficulty back - Fixed various camera bugs associated with locking on during cutscenes (you cannot do that anymore) - Fixed various bugs related to rerolling Fae Lords - Add toggle to show/hide boss HP numbers (default hidden) - Updated Blessing UI, Codex UI, Emote UI, Architect UI - Adjusted Lock On Reticle textures to be more readable - New Dash UI to indicate when dash is off cooldown, and how many charges you have - Added toggle for Gamepad Aim Assist (default on)
Enemies, Hazards & Corruptions
Fixed some fireballs in Camelot (Arthur, Mage Knight) either not hitting the player or not hitting terrain - Added Fireworks traps to a variety of Cornwall levels - Added a general change to mob AI - mobs will now attack or chase you if you hit them from outside their aggression range. Some mob behavior in multiplayer has also changed as a result, certain mobs will now more aggressively target players dealing damage to them - Adjusted Raving Blight to be slower, more anticipation and recovery on the triple claw attack, and bouncing projectiles to travel slower - Nerfed Knight Statue trap in the roundtable room Damage from 30 to 15 - Fixed Revival Seal corruption causing you to lose all revival seals if you die and are resurrected by a friend after combat is over - Made Lancelot’s Combat Challenge in earlier biomes easier by reducing the health of the summoned Knights - Increased Exploding Rats stun duration from 0.5 seconds to 1 second - Major Mosquito is immune to knockback like other Major Enemies - Mobs now wiggle a bit when you hit them for better feedback
Bugfixes
Tons of additional small bugfixes
Source
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