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Steam News13 June 20251y ago

SWORN Patch #12 is LIVE (v0.52.3.0.742)

Fixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into

Full notes

Full SWORN update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedFixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t - Added a Tracker to the HUD to let you know how many rewards the Golden Hand Shrine Blessing will convert into Gold - Fixed an issue in the Fae Lord Selection Screen where you could change your selection during the animation after choosing an item - Fixed an issue where the Galvanic Witch would sometimes dive to an unintended position - Updated the Galvanic Witch’s rotating Lightning Orb attack to have a longer windup time - Fixed Fae Lord Selection Screen showing the incorrect button prompt to confirm selection - Fixed some UIs showing Xbox button icons when using a PlayStation or Nintendo controller - Remove Creative Menu and Console Menu button rebinding in Controller Rebind menu - Fixed an issue where the Monk’s Arcane Shield Spell would reduce the Health cost of the Blood Key from Lancelot - Updated Oberon’s Blessing “Storm Meditation” requirements so that it is accessible from basic Fury blessings - Fixed an issue where King Arthur could become immune to Stagger under certain circumstances - Fixed an issue where Critical Damage calculation was different for Lucky Coin Projectiles than it was for attacks - Fixed the New Unlocks Available prompt appearing in the Post-Run Summary when it shouldn’t - Fixed the spelling of Invisible on the Shadow Step Blessing - Updated the Description of Splintered Soul to more accurately reflect it’s behavior - Fixed an issue where the "Reverberate" Chimes Skill would not follow the "Grazioso" Skill’s target under certain circumstances - Fixed an issue where The Treant Scourge's beams could persist on the screen after hitting him with the Rook's Counter while having the 'Revenge' Spell Upgrade - Fixed Player's Health bar constantly changing to incorrect values during Secret Boss fight - Added an extended hurtbox on King Arthur during some of his attacks to better reflect the position of his body during the animation - Fixed The Treasure Goblin's Health bar disappearing if Frozen or Stunned during its escape animation

SWORN changes

fixedFixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t - Added a Tracker to the HUD to let you know how many rewards the Golden Hand Shrine Blessing will convert into Gold - Fixed an issue in the Fae Lord Selection Screen where you could change your selection during the animation after choosing an item - Fixed an issue where the Galvanic Witch would sometimes dive to an unintended position - Updated the Galvanic Witch’s rotating Lightning Orb attack to have a longer windup time - Fixed Fae Lord Selection Screen showing the incorrect button prompt to confirm selection - Fixed some UIs showing Xbox button icons when using a PlayStation or Nintendo controller - Remove Creative Menu and Console Menu button rebinding in Controller Rebind menu - Fixed an issue where the Monk’s Arcane Shield Spell would reduce the Health cost of the Blood Key from Lancelot - Updated Oberon’s Blessing “Storm Meditation” requirements so that it is accessible from basic Fury blessings - Fixed an issue where King Arthur could become immune to Stagger under certain circumstances - Fixed an issue where Critical Damage calculation was different for Lucky Coin Projectiles than it was for attacks - Fixed the New Unlocks Available prompt appearing in the Post-Run Summary when it shouldn’t - Fixed the spelling of Invisible on the Shadow Step Blessing - Updated the Description of Splintered Soul to more accurately reflect it’s behavior - Fixed an issue where the "Reverberate" Chimes Skill would not follow the "Grazioso" Skill’s target under certain circumstances - Fixed an issue where The Treant Scourge's beams could persist on the screen after hitting him with the Rook's Counter while having the 'Revenge' Spell Upgrade - Fixed Player's Health bar constantly changing to incorrect values during Secret Boss fight - Added an extended hurtbox on King Arthur during some of his attacks to better reflect the position of his body during the animation - Fixed The Treasure Goblin's Health bar disappearing if Frozen or Stunned during its escape animation
  • Fixed an issue where the Specter’s Mystic Beam Spell would have fewer hits overall if the user was in Flow - Fixed the Golden Hand shrine converting Shop purchases and resources gained from Breakable Pots and Foes into Gold when it shouldn’t - Added a Tracker to the HUD to let you know how many rewards the Golden Hand Shrine Blessing will convert into Gold - Fixed an issue in the Fae Lord Selection Screen where you could change your selection during the animation after choosing an item - Fixed an issue where the Galvanic Witch would sometimes dive to an unintended position - Updated the Galvanic Witch’s rotating Lightning Orb attack to have a longer windup time - Fixed Fae Lord Selection Screen showing the incorrect button prompt to confirm selection - Fixed some UIs showing Xbox button icons when using a PlayStation or Nintendo controller - Remove Creative Menu and Console Menu button rebinding in Controller Rebind menu - Fixed an issue where the Monk’s Arcane Shield Spell would reduce the Health cost of the Blood Key from Lancelot - Updated Oberon’s Blessing “Storm Meditation” requirements so that it is accessible from basic Fury blessings - Fixed an issue where King Arthur could become immune to Stagger under certain circumstances - Fixed an issue where Critical Damage calculation was different for Lucky Coin Projectiles than it was for attacks - Fixed the New Unlocks Available prompt appearing in the Post-Run Summary when it shouldn’t - Fixed the spelling of Invisible on the Shadow Step Blessing - Updated the Description of Splintered Soul to more accurately reflect it’s behavior - Fixed an issue where the "Reverberate" Chimes Skill would not follow the "Grazioso" Skill’s target under certain circumstances - Fixed an issue where The Treant Scourge's beams could persist on the screen after hitting him with the Rook's Counter while having the 'Revenge' Spell Upgrade - Fixed Player's Health bar constantly changing to incorrect values during Secret Boss fight - Added an extended hurtbox on King Arthur during some of his attacks to better reflect the position of his body during the animation - Fixed The Treasure Goblin's Health bar disappearing if Frozen or Stunned during its escape animation

Source

Steam News / 13 June 2025

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