In this update2
Full notes
Full Swords 'n Magic and Stuff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Server
- UI and audio
- Events
Swords 'n Magic and Stuff changes
Update 1.8.3.0!
Hey there, adventurers! We're excited to bring you a new update that introduces a few small additions and fixes some bigger bugs while we chip away at the next major additions to the game!
Most notably here are new building pieces for the architect table that should let you take your structures to a whole new level!
And probably one of the longest requested features of the game, placeable signs! These are crafted from the carpentry bench at a very low level and only take 10 oak planks. They come in two versions; a standard sign and a wall sign. You can place these ANYWHERE in the world!
Thanks for your continued support! <3
Patch Notes
Update v1.8.3.0
New:
Different races are now scaled up/down appropriately
Ramshackle building pieces
Added tower roof building pieces
Placeable signs
Can now view the Delver’s Pass (placeholder) map from the world map
Fixed:
Can talk to Verity again
Spawning in Valewood now shows the proper map
Fixed an issue where relogging shows previously dug up chests as buried again
Summoned skeletons from the Necrotic Prism now work properly again
Fixed an issue with pockets not properly being applied when swapping loadouts
Fixed an issue with the “Unlocked a New Mount” pop up not displaying properly during certain points
Slowfall no longer causes weird jitters when falling from high places in multiplayer
The wasp, boar and other companions have finally ended their pay raise strike and are back to work
Spirit Wolves no longer attack you when they no longer have any other victims around… phew!
Fixed an issue with Dud Spud quest when talking to Arthus twice in a row
Fixed a couple NPC’s carrying bottles incorrectly (probably missed some)
Fixed an issue with community chests in multiplayer reporting that they’re already in use by another player
Fixed a clipping issue with Berserker Helm
Fixed a floating pile of dirt and some floating bushes in Delver’s Pass
Fixed some typos, as usual.
Recycle Bin preview is now the same size as the placed bin model
Improved:
Summoned Mushroom no longer causes jittery movement in multiplayer…. But still doesn’t work in multiplayer (Sorry!)
Black glasses now sold in Sleepy Haven to make certain events that require them easier
Worsened:
Lilah’s Lucky Catcher is no longer lucky thanks to an issue with overlapping mechanics
Known Bugs:
Swapping between loadouts with the same backpack can sometimes grant the incorrect carry capacity
New Ramshackle building pieces have placeholder icons (Woops!)
Source
Changelog.gg summarizes and formats this update. How we read updates.
