Full notes
Full Swords 'n Magic and Stuff update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey adventurers!
What changed
- Gameplay
- Events
- Fixes
- Store
- Server
Swords 'n Magic and Stuff changes
This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!
Patch Notes:
New:
Removed the Witch’s Eve event
Fixed:
Late Archdruids now have the proper names
Sheathed melee weapons and wands are now in the correct locations
Ebbon’s tower collisions fixed
Can no longer loot buried treasure until it’s fully dug up
Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
Fixed a wardrobe issue that forced you into a combat stance when changing your look
Can no longer lure Deckan’s skeletons into the hallway
Deckan now attacks you properly when you talk to him
Verity the ferry captain has a name again
Hopefully fixed an issue with the explosives crate in Farmlands
Fixed some snapping issues with housing plots
Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
Naz properly vanishes now
Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
Fixed a floating plant in the Ravari village
Improved:
Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
No longer log into the game in combat stance
Bears no longer spawn in tricky to maneuver locations
Source
Changelog.gg summarizes and formats this update. How we read updates.
