HomeGamesUpdatesPricingMethodology
Steam News28 December 20187y ago

Development news!

Hey Souls! Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :) Interface We worked a lot on UI and user experience to mak

Full notes

Full Swords & Souls: Neverseen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions4 changes0 removals
  • UI and audio
  • Maps
  • Gameplay
changedInterfaceWe worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy!
changedMap & StoryWe revamped the story to provide clear goals for the player. We also completely redesigned the map so it now matches the story and provide a clear paths to progress towards, as well as optional paths to explore as you will.
changedMap & Story(Skulls will help you quickly evaluate the difficulty of each stages.)
addedFishing & TamingTaming and fishing are in, assuming you've bought a fishing rod and a flute that is. We tried to make those new systems simple yet cute and enjoyable, we're eager to see how you feel about them :)
changedFishing & Taming(Before taming, you'll have to get the proper music sheet!)
addedTrainingWe made sure each unique training features you unlocked via rank up is properly represented throughout the mini game course, which makes for a more balanced and dynamic experience (hopefully!). We also added an exciting new features we hope you'll love: training Melee parry!

Swords & Souls: Neverseen changes

changedWe worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy!
changedWe revamped the story to provide clear goals for the player. We also completely redesigned the map so it now matches the story and provide a clear paths to progress towards, as well as optional paths to explore as you will.
changed(Skulls will help you quickly evaluate the difficulty of each stages.)
addedTaming and fishing are in, assuming you've bought a fishing rod and a flute that is. We tried to make those new systems simple yet cute and enjoyable, we're eager to see how you feel about them :)
changed(Before taming, you'll have to get the proper music sheet!)

Hey Souls!

Hope you are all doing great! We have been very busy making the game shine those last months and would like to share with you some of our progress :)

Interface

We worked a lot on UI and user experience to make it more cartoon-ish, more consistent, more clear, and extra juicy!

Map & Story

We revamped the story to provide clear goals for the player. We also completely redesigned the map so it now matches the story and provide a clear paths to progress towards, as well as optional paths to explore as you will.

(Skulls will help you quickly evaluate the difficulty of each stages.)

Fishing & Taming

Taming and fishing are in, assuming you've bought a fishing rod and a flute that is. We tried to make those new systems simple yet cute and enjoyable, we're eager to see how you feel about them :)

(Before taming, you'll have to get the proper music sheet!)

Training

We made sure each unique training features you unlocked via rank up is properly represented throughout the mini game course, which makes for a more balanced and dynamic experience (hopefully!). We also added an exciting new features we hope you'll love: training Melee parry!

Thanks for your support!

Stay in touch by wishlisting the game! Argl & Kuho

Source

Steam News / 28 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.