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Steam News28 June 20268d ago

Patch 1.1.0 : Lifting the Siege

Greetings mighty Crusaders, This is a small but hopefully important patch for Swords and Sandals Crusaders that attempts to fix a bug that has been plaguing the game for years.

Full notes

Full Swords and Sandals Crusader Redux update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Greetings mighty Crusaders, This is a small but hopefully important patch for Swords and Sandals Crusaders that attempts to fix a bug that has been plaguing the game for years. When Crusaders are besieged by enemies, after the battle sometimes the game would show a black screen and be unable to continue.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedAfter a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios

Swords and Sandals Crusader Redux changes

fixedAfter a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios

After a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios

Source

Steam News / 28 June 2026

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