Repeated intro
Greetings mighty Crusaders, This is a small but hopefully important patch for Swords and Sandals Crusaders that attempts to fix a bug that has been plaguing the game for years. When Crusaders are besieged by enemies, after the battle sometimes the game would show a black screen and be unable to continue.
What changed
1 fix0 additions0 changes0 removals
fixedAfter a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios
Swords and Sandals Crusader Redux changes
fixedAfter a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios
After a lot of digging, I think I've been able to pinpoint the issue to some flags that were not being reset after the battle. I've done a few test sieges and so far so good but I can't 100% confirm the bug is fixed. Fingers crossed anyway. There's a few other small optimizations in the build too but nothing interesting enough to really note, just a few variables that were being wrongly declared and some code that didn't really make sense ( because Crusaders uses the same engine as S&S Pirates , there's still some legacy stuff in there ). Anyway, like most of the S&S games, they are complete but never truly 'finished'. Though there may be years between patches, I try to revisit them and fix things when I can. Thanks to those of you who still enjoy S&S Crusader, it was one of my favourites to build. Cheers, Oliver Joyce Whiskeybarrel Studios