Full notes
Full Swordmancy update
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What changed
- Gameplay
- Balance
- Maps
Dear Swordmancers, welcome to version 0.3! Here is the new content:
New weapon: the Mace
For this weapon I wanted to give a different approach: you need to charge it before attacking, making it the slowest weapon in the game, but of course the damage will be way bigger than any other. Hope you enjoy it!
Artifacts
With this new mechanic, you will be able to choose up to 3 artifacts before a game, that will buff you in different ways. You can unlock them by winning a map with a specific character.
Achievements
Since I have a limited amount of achievement to put on this game right now, it's not all I wanted to make. You will unlock one for every character unlocked and winning a specific map with them.
3 new fusion
Hope will found these new combination!
other changes:
Sun Gem rework: now will spawn sun rays around the weapon - Moon gem: now the moon beam is costant - Seed gem rework: now attacking give enemies thorns. Thorned enemies share weapon damage inflicled to other enemies. - Eclipse fusion rework: when sun rays collide with the moon beam, they get bigger - Bloodrose fusion rework: thorn damage generate blood stacks - Cinder ability rework: every 5 fire explosions, create an additional one
Source
Changelog.gg summarizes and formats this update. How we read updates.
