Swordeye
Steam News 18 February 20251y ago

Update 0.6.60 Patch Notes

Major Updates and New Features This patch has a ton of changes and additions so I'll be a bit less detailed than usual in these patch notes and won't cover every single change. This is part 1 of a 3 part loot/crafting u…

Update log

Full Swordeye update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes13 additions3 changes0 removals
  • Store
  • Performance
  • Gameplay
  • UI and audio
  • Server
addedMajor Updates and New Features This patch has a ton of changes and additions so I'll be a bit less detailed than usual in these patch notes and won't cover every single change. This is part 1 of a 3 part loot/crafting update that will include swords, amulets, uprading/enchanting and two major new sword mechanics. A significant portion of the work for this patch went into adding new UI for things like vendors, loadout selection, quests, etc. You can duel any vendor in the game and get access to special items if you defeat them.
addedUnequip: Added the ability to unequip and equip swords, this includes animations for running around with no weapon. The new animations use UE5s motion matching system which I didn't use before so I'll need to do some performance benchmarking on that, but I think it looks nice.
addedCrouch: Added crouch, you cannot fight from crouched. The default key is Z. When crouched your footsteps are silent so you can use it to sneak up on people
addedLoadout UI: Added a system for choosing your loadout when entering the tower so that you can change your ability loadout and chose what equipment to bring with you at the entrance portal.
addedVendors: Added a system for npc vendors / quest givers. You can buy stuff from them. You can also duel any of them. Right now there is just one, the tower quartermaster.
addedThe Mines: Added the a new beginner friendly zone called the mines. Right now there is just a small area where you can mine ore and the rest is closed off. It won't be fully ready for a while.

Major Updates and New Features This patch has a ton of changes and additions so I'll be a bit less detailed than usual in these patch notes and won't cover every single change. This is part 1 of a 3 part loot/crafting update that will include swords, amulets, uprading/enchanting and two major new sword mechanics. A significant portion of the work for this patch went into adding new UI for things like vendors, loadout selection, quests, etc. You can duel any vendor in the game and get access to special items if you defeat them.

  • UnequipAdded the ability to unequip and equip swords, this includes animations for running around with no weapon. The new animations use UE5s motion matching system which I didn't use before so I'll need to do some performance benchmarking on that, but I think it looks nice.
  • CrouchAdded crouch, you cannot fight from crouched. The default key is Z. When crouched your footsteps are silent so you can use it to sneak up on people
  • Loadout UIAdded a system for choosing your loadout when entering the tower so that you can change your ability loadout and chose what equipment to bring with you at the entrance portal.
  • VendorsAdded a system for npc vendors / quest givers. You can buy stuff from them. You can also duel any of them. Right now there is just one, the tower quartermaster.
  • The MinesAdded the a new beginner friendly zone called the mines. Right now there is just a small area where you can mine ore and the rest is closed off. It won't be fully ready for a while.
  • Sword StatsAdded a sophisticated system for swords to have special effects. Right now each of the swords in the weapon rack has an example effect. You can mouse over to read them.
  • Borrowed ItemsUpdated the weapon rack to give you "borrowed" swords that can be used but cannot be brought through portals or into the tower.
  • Mouse ResponsivenessAdded an option to disable the camera smoothing and made having it disabled the default. I think the mouse movement will feel more responsive.
  • Animation Qualitychanged the npcs to run at a higher tick rate locally but the same tick rate on the server. This should make npc animations a bit easier to read.
  • AchievementsAdded new achievements for blocks per minute that must be done on 6 direction + random mode. There is an achievement for 50 blocks per minute and 60. I've only gotten 57 so far but one player has already gotten to 60.
  • CleaveFully charged attacks now cleave through multiple opponents, each hit opens a new combo window (or resets it if the previous has not expired).
  • Crippling Kiai: Deleted "Cleaving Kiai" as it is now the default behavior. Replaced it with "Crippling Kiai" which makes your kiai attacks slow the person you hit.

  • Entrance InstancingAdded support for multiple instances of the tower entrance within a region, this is part of a goal to make the entrance have a lot more stuff (quests, crafting, duels, trading, marketplace, etc.)
  • Tower Tokens: Added a system for using "tower tokens" to enter the tower. Your "tower token" controls your start location within the tower (and in the future certain tokens will give buffs).

    Miscellaneous

  • Added katas to the entrance

  • A lot of UI QoL, eg you can click

Source

Steam News / 18 February 2025

Open original