Update log
Full Swordeye update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Balance
- Store
- Fixes
Major Updates and New Features The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.
Recent Patch Highlights - Improved Weapon Mechanics:
Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.
Black Claymore: Slowest charge speed (2s), highest base damage (90).
Katana: Fastest charge speed (1s), with unchanged base damage (60).
The variation in these stats creates distinct playstyles for each weapon type.
Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies.
Holding charged attacks for extended periods enhances the versatility of slower swords.
New Multiplayer Features
Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.
Dueling System:
Players can challenge each other to duels in the entrance area.
Introduced ranked duels with an Elo rating system.
Leaderboards are now available to track duel Elo rankings.
Trading System: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)
Bug Fixes
Fixed an issue causing AI to improperly combo after kicks in certain scenarios.
Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.
Gameplay Adjustments
Tower Respawn Timers - They are now situational:
30 seconds if another player recently damaged you.
15 seconds if you died to NPCs and there is someone nearby to spectate.
5 seconds if you died to NPCs and no one is nearby to spectate.
Katas Available in the Entrance: Players can now access katas directly in the entrance area.
Developer Notes
This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.
As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.
Source
