Swordeye
Steam News 8 January 20251y ago

Version 0.6.54 Patch Notes

Major Updates and New Features The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend. Recent Patch Highlights - Improved…

Update log

Full Swordeye update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix4 additions3 changes0 removals
  • Gameplay
  • Balance
  • Store
  • Fixes
addedMajor Updates and New Features The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.
addedRecent Patch Highlights - Improved Weapon Mechanics: Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types. Black Claymore: Slowest charge speed (2s), highest base damage (90). Katana: Fastest charge speed (1s), with unchanged base damage (60). The variation in these stats creates distinct playstyles for each weapon type. Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies. Holding charged attacks for extended periods enhances the versatility of slower swords.
addedNew Multiplayer Features Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds. Dueling System : Players can challenge each other to duels in the entrance area. Introduced ranked duels with an Elo rating system. Leaderboards are now available to track duel Elo rankings. Trading System : Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)
fixedBug Fixes Fixed an issue causing AI to improperly combo after kicks in certain scenarios. Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.
changedGameplay Adjustments Tower Respawn Timers - They are now situational: 30 seconds if another player recently damaged you. 15 seconds if you died to NPCs and there is someone nearby to spectate. 5 seconds if you died to NPCs and no one is nearby to spectate. Katas Available in the Entrance: Players can now access katas directly in the entrance area.
changedDeveloper Notes This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.

Major Updates and New Features The latest patch notes reflect what has been added since the last Steam update, alongside a sneak peek at the exciting features planned for this weekend.

  1. Recent Patch Highlights - Improved Weapon Mechanics:

    • Introduced unique charge speeds, stamina drain, and base damage values for each of the four base sword types.

    • Black Claymore: Slowest charge speed (2s), highest base damage (90).

    • Katana: Fastest charge speed (1s), with unchanged base damage (60).

    • The variation in these stats creates distinct playstyles for each weapon type.

    • Slower weapons excel in riposte and Kiai-focused combat, while faster swords reward aggressive, combo-heavy strategies.

    • Holding charged attacks for extended periods enhances the versatility of slower swords.

  2. New Multiplayer Features

    • Multiplayer Interactions Framework: Established foundational code to enable player-to-player interactions, paving the way for future systems like parties and guilds.

    • Dueling System:

      • Players can challenge each other to duels in the entrance area.

      • Introduced ranked duels with an Elo rating system.

      • Leaderboards are now available to track duel Elo rankings.

    • Trading System: Players will be able to trade items with others in the entrance area. (This is coming in a later update, pending bug fixes.)

  3. Bug Fixes

    • Fixed an issue causing AI to improperly combo after kicks in certain scenarios.

    • Resolved a bug with ability crafting costs incorrectly displaying in Hotbar tooltips.

  4. Gameplay Adjustments

    • Tower Respawn Timers - They are now situational:

      • 30 seconds if another player recently damaged you.

      • 15 seconds if you died to NPCs and there is someone nearby to spectate.

      • 5 seconds if you died to NPCs and no one is nearby to spectate.

    • Katas Available in the Entrance: Players can now access katas directly in the entrance area.

  5. Developer Notes

    This patch introduces significant changes to core combat mechanics, with a focus on weapon differentiation and strategic depth. The groundwork laid for multiplayer systems will support future features, making Swordai a more dynamic and interactive experience.

As always, your feedback is invaluable—thank you for being an integral part of this journey! Stay tuned for the next update, and I hope you enjoy exploring these new features and improvements.

https://store.steampowered.com/app/2321890/Swordai/

Source

Steam News / 8 January 2025

Open original