In this update4
Full notes
Full Sword With Sauce update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Balance
- Fixes
- Workshop
Sword With Sauce changes
Sword With Sauce 3.2.0 Updates comes with an improvement to all gadgets! This includes improved functionality, visuals, and overall better performance.
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All gadgets now have first person animations!
Major Changes to Gadgets
Thrown gadgets can now all be held down and then released to be thrown even further!
The "Clean" Gadget has been replaced with "Blood Cleaner". Same purpose but instead of cleaning single blood spots one by one, the new Blood Cleaner cleans all blood in front of the player at once without stopping.
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All Changes to Gadgets:
Headkill -
Can now be recovered if not used
Spinning Death -
Trail Added
Improved Hit detection and movement AI
Clean -> Blood Cleaner -
Cleans all blood in front of player without pausing
Now makes (Very little) detection noise
Coma Dart -
Now treated as a sidearm (like the pistol) which means it has ammo
Darts that weren't used to neutralized enemies can be recovered.
Dart Speed Increased
Time Between Shots increased
Black hole -
Hit Detection Radius Increased
Now Makes detection Noise
Impact Grenade -
Ammo Increased 4->6
Impact Grenade -
Ammo Increased 4->6
Makes slightly less detection noise
Sticky Lightning -
Unused grenades can be recovered
Destruction Disc -
Non-triggered discs can be recovered
Thrown projectile now affects by gravity
Hook -
Now uses energy which is split into 3 charges. (Energy restored when not in use)
Range increased
Can now hook dead bodies
IDS -
While invisible enemies will not see or attack you at all.
Exo-Knife -
Animation speed increased.
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Other minor changes:
Winchester damage 80->100
The Forge Editor and Drone controls now both use jump/crouch keys to move up/down
Weapon Thrown detection improved
Bugs involved with Interacting with the doors FIXED
The bug related to some peoples games crashing on startup (which seems to be related to the workshop) is still being investigated. However improvements have been made which 'hopefully' will resolve this issue.
Source
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