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Steam News15 January 20265mo ago

Demo Update: Bug Fixes & Balance Improvements

Balance: Player's maximum HP has been slightly increased, allowing you to survive one more hit during intense combat. Mechanics: The parry window has been expanded from 0.192s to 0.225s for more responsive gameplay.

Full notes

Full Sword Sanctuary update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
changedBalance: Player's maximum HP has been slightly increased, allowing you to survive one more hit during intense combat.
changedMechanics: The parry window has been expanded from 0.192s to 0.225s for more responsive gameplay.
changedAudio: BGM volume has been slightly increased for better immersion.
fixedBug Fix: Fixed a critical issue where the player would not be defeated upon reaching 0 HP unless they were in a guard stance.

Sword Sanctuary changes

changedBalance: Player's maximum HP has been slightly increased, allowing you to survive one more hit during intense combat.
changedMechanics: The parry window has been expanded from 0.192s to 0.225s for more responsive gameplay.
changedAudio: BGM volume has been slightly increased for better immersion.
fixedBug Fix: Fixed a critical issue where the player would not be defeated upon reaching 0 HP unless they were in a guard stance.
  • BalancePlayer's maximum HP has been slightly increased, allowing you to survive one more hit during intense combat.
  • Mechanics: The parry window has been expanded from 0.192s to 0.225s for more responsive gameplay.

  • AudioBGM volume has been slightly increased for better immersion.
  • Bug FixFixed a critical issue where the player would not be defeated upon reaching 0 HP unless they were in a guard stance.

Source

Steam News / 15 January 2026

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