Full notes
Full Sword Reverie update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Hi Everyone,
Unfortunately, Spring 2021 has come and gone :( We did not finish Sword Reverie Early Access development in time for our original Early Access launch date. We are still hard at work on the game, and the new Early Acess date will be later this year. We will announce the specific date as soon as we finish development.
In the meantime, Kickstarter backers are able to play the latest alpha version of the game. Our latest alpha build (0.7.3) has been completed. The build features a brand new ranged variant of the Elemental Spirit, our first ranged enemy type.
Defeat the ranged elemental spirit from afar or block their ranged attack with your sword until you can get closer. 0.7.3 also has two additional levels. Level 6 introduces you to the ranged elemental. Level 7 allows you to investigate outposts to track down the Elemental Centaur.
Lots of the voice acting are still placeholders which we will replace soon. We also had some regressions on the sound effects in this build which we are working to resolve. Please bear with us.
If you have played the alpha, please complete our survey to let us know your thoughts!
We plan on releasing another 1 or 2 alpha builds before we consider the content of the game ready for Beta. We are working hard to wrap up the development of all the content we had planned for Early Access. Your patience allows us to ensure that when we release in Early Access, Sword Reverie becomes the starting point for an exciting adventure.
However, development doesn’t end there. We have additional enemies, abilities, weapons, bosses, and even graphics improvements planned ahead.
Source
Changelog.gg summarizes and formats this update. How we read updates.
