What changed
2 fixes0 additions0 changes0 removals
fixedBit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update
fixedtrigger multiple adaptiods with multishots Modified Adaptiod exclusion list Motion sensor duration adjusted Adjusted Beserk door trap duration Added scroll controll to opening text scroll Attacks to apadtoid in prop state passed on to adaptiod state Enemies caugth in closing doors from alarms will be crushed fixed alphabetical sorting in sots dex added more feed back for item destroyed door trap added feedback for when status effect is avoided from a stat roll Maitenance Master paralayze beam cool down Load player logic adjusted for edge inventory cases ( ie utility belt placed to the extreme right ) Updating loot item name tag on the ground when topping up a stack but leaving somebehind (if inventory is full and there is no room for a new stack) Adjusted durability mods to be proportional to base value and current value unload ammo from weapon into full inventory drop excess ammo on the grouond teleported log feedback Adjusted icon loading logic Adjusted Enemy loot drop algorithm Enemy and Room tweaks
Sword of the Stars: The Pit 2 changes
fixedBit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update
fixedtrigger multiple adaptiods with multishots Modified Adaptiod exclusion list Motion sensor duration adjusted Adjusted Beserk door trap duration Added scroll controll to opening text scroll Attacks to apadtoid in prop state passed on to adaptiod state Enemies caugth in closing doors from alarms will be crushed fixed alphabetical sorting in sots dex added more feed back for item destroyed door trap added feedback for when status effect is avoided from a stat roll Maitenance Master paralayze beam cool down Load player logic adjusted for edge inventory cases ( ie utility belt placed to the extreme right ) Updating loot item name tag on the ground when topping up a stack but leaving somebehind (if inventory is full and there is no room for a new stack) Adjusted durability mods to be proportional to base value and current value unload ammo from weapon into full inventory drop excess ammo on the grouond teleported log feedback Adjusted icon loading logic Adjusted Enemy loot drop algorithm Enemy and Room tweaks
Bit more then a hotfix, but not quite an update. Wanted to get some of these fixes live before moving on to the next update
trigger multiple adaptiods with multishots Modified Adaptiod exclusion list Motion sensor duration adjusted Adjusted Beserk door trap duration Added scroll controll to opening text scroll Attacks to apadtoid in prop state passed on to adaptiod state Enemies caugth in closing doors from alarms will be crushed fixed alphabetical sorting in sots dex added more feed back for item destroyed door trap added feedback for when status effect is avoided from a stat roll Maitenance Master paralayze beam cool down Load player logic adjusted for edge inventory cases ( ie utility belt placed to the extreme right ) Updating loot item name tag on the ground when topping up a stack but leaving somebehind (if inventory is full and there is no room for a new stack) Adjusted durability mods to be proportional to base value and current value unload ammo from weapon into full inventory drop excess ammo on the grouond teleported log feedback Adjusted icon loading logic Adjusted Enemy loot drop algorithm Enemy and Room tweaks