Full notes
Full Sword of the Sea update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey surfers! There’s a new patch out with some nice quality-of-life features and a bunch of bugfixes. Thanks again for playing Sword of the Sea!
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Sword of the Sea changes
Updates:
Added Invert Camera (Horizontal), Invert Camera (Vertical), and Camera Sensitivity photomode options that can be set separately from the the regular game camera
Added a collectible tracker to the chapter select screen
Added a collectible tracker to the pause screen in new game plus
When using the Restart Chapter option in the last chapter or starting the level from the chapter select screen, the intro cutscene will be skipped, allowing for quicker restarts
Improved resolution settings- full range of resolutions are now accessible, with better handling of multiple monitor configurations
Fixes:
Fixed issue where the count of collected items could be displayed incorrectly, leading to an associated trophy not triggering appropriately
Score now has a maximum value to avoid overflowing and displaying as a negative number
Fixed issue where some Japanese and Traditional Chinese characters displayed incorrectly
Fixed issue where music faded incorrectly at the beginning of levels
Fixed issue where certain particles and sound effects could remain active incorrectly during some cutscenes
Improved camera rotation assist behaviour in some areas
Improved visibility of photo mode effects menu elements
Fixed issue where a guide beam could reset incorrectly after returning to gameplay from main menu
Fixed issue where some sound effects would no longer play after returning to gameplay from main menu
Improved visibility of some interactive objects
Made tetra around certain halfpipes easier to collect
Fixed issue where sound effects for grinding could remain active
Fixed issue where some snow effects could disappear abruptly
Fixed issue where UI for remapping analog sticks may not work as expected
Fixed minor character animation pops
Fixed geometry pop-in in some cutscenes
Fixed minor seams in geometry across the game
Improved minor environmental collision shapes across the game
Improved falling reset zones across the game
Known Issues:
Some Intel Arc GPUs have been reported to crash on startup
Source
Changelog.gg summarizes and formats this update. How we read updates.
