The new patch (1.0.4c) includes: Stability fixes. crashes should be less common now. Summons are now ordered when you equip them.
Full notes
Full Sword of the Necromancer: Resurrection update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix3 additions1 change0 removals
Gameplay
Performance
Fixes
addedThe new patch (1.0.4c) includes:
changedStability fixes . crashes should be less common now.
addedYou can now set "favourites" in your summons . This prevents them from being discarded and has an extra utility with the next feature
addedAdded a setting to disable "Combat Assist" . Turning this off will make the character not turn to the locked target when using weapon attacks. Keep in mind that bows and Grimoires still will aim automatically to the target, as it's how those "tools" work.
fixedFixed a couple of issues when monsters learnt new abilities: sometimes the Tactics were changed swapping the new ability for one the monster already has. Also, loading a game overwrote the elements of new abilities with the monster's own element, so it wasn't possible for monsters to learn other element attacks after saving and loading a game.
Sword of the Necromancer: Resurrection changes
addedThe new patch (1.0.4c) includes:
changedStability fixes . crashes should be less common now.
addedYou can now set "favourites" in your summons . This prevents them from being discarded and has an extra utility with the next feature
addedAdded a setting to disable "Combat Assist" . Turning this off will make the character not turn to the locked target when using weapon attacks. Keep in mind that bows and Grimoires still will aim automatically to the target, as it's how those "tools" work.
fixedFixed a couple of issues when monsters learnt new abilities: sometimes the Tactics were changed swapping the new ability for one the monster already has. Also, loading a game overwrote the elements of new abilities with the monster's own element, so it wasn't possible for monsters to learn other element attacks after saving and loading a game.
The new patch (1.0.4c) includes:
Stability fixes. crashes should be less common now.
Summons are now ordered when you equip them. The summons in your active slots will always be at the top of the list
You can now set "favourites" in your summons. This prevents them from being discarded and has an extra utility with the next feature
You can discard all the "non-favourite" summons at once. This will give you all the materials from those discarded summons at the same time
Added a setting to disable "Combat Assist". Turning this off will make the character not turn to the locked target when using weapon attacks. Keep in mind that bows and Grimoires still will aim automatically to the target, as it's how those "tools" work.
AdjustedFixed a couple of issues when monsters learnt new abilitiessometimes the Tactics were changed swapping the new ability for one the monster already has. Also, loading a game overwrote the elements of new abilities with the monster's own element, so it wasn't possible for monsters to learn other element attacks after saving and loading a game.