What changed
0 fixes3 additions3 changes0 removals
- UI and audio
- Gameplay
- Performance
- Balance
addedSummery of the devlogWe’ve made some exciting changes to the game! Blade Arts now have updated projectile limits based on damage points, adding more strategy to your attacks. We’ve also added a new sound effect to the thrusting blade art for a more satisfying experience.
addedSummery of the devlogGadgets like fishing rods and mini-telescopes can now be spawned from a new menu panel. These tools are respawnable, ensuring you never lose them.
changedSummery of the devlogWe’ve optimized enemy performance with mesh optimization, a custom LOD system, and animation culling, boosting game performance significantly.
changedSummery of the devlogWe’re introducing Sync-Points, acting as checkpoints. They reset your stats and save progress. You can also level up at these points, with dynamic health and stamina bars reflecting your growth.
addedSummery of the devlogFinally, check out our new spline scatter tool, designed to streamline environment design by quickly placing objects along paths, saving you tons of time.
changedSummery of the devlogStay tuned for more updates!
Sword Islands changes
addedWe’ve made some exciting changes to the game! Blade Arts now have updated projectile limits based on damage points, adding more strategy to your attacks. We’ve also added a new sound effect to the thrusting blade art for a more satisfying experience.
addedGadgets like fishing rods and mini-telescopes can now be spawned from a new menu panel. These tools are respawnable, ensuring you never lose them.
changedWe’ve optimized enemy performance with mesh optimization, a custom LOD system, and animation culling, boosting game performance significantly.
changedWe’re introducing Sync-Points, acting as checkpoints. They reset your stats and save progress. You can also level up at these points, with dynamic health and stamina bars reflecting your growth.
addedFinally, check out our new spline scatter tool, designed to streamline environment design by quickly placing objects along paths, saving you tons of time.
Summery of the devlog
We’ve made some exciting changes to the game! Blade Arts now have updated projectile limits based on damage points, adding more strategy to your attacks. We’ve also added a new sound effect to the thrusting blade art for a more satisfying experience.
Gadgets like fishing rods and mini-telescopes can now be spawned from a new menu panel. These tools are respawnable, ensuring you never lose them.
We’ve optimized enemy performance with mesh optimization, a custom LOD system, and animation culling, boosting game performance significantly.
We’re introducing Sync-Points, acting as checkpoints. They reset your stats and save progress. You can also level up at these points, with dynamic health and stamina bars reflecting your growth.
Finally, check out our new spline scatter tool, designed to streamline environment design by quickly placing objects along paths, saving you tons of time.
Stay tuned for more updates!
Follow the development journey!
watch the devlog series on youtube