Full notes
Full Sword Game update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Balance
- Fixes
Swords never die. (... seriously I fact checked it)
After years left forgotten a major update is out now for dear old Sword Game, bringing several changes the most prominent of which is keyboard controls; an indirectly massively requested feature by people who didn't read the store page and thought the game didn't work. Well my gamepad-less friends: now it does!
Patch notes:
Keyboard controls for player 1 can now be enabled under options. Keyboard controls are also supported in menus.
The ESC key can now be used to pause and unpause regardless of whether keyboard controls are enabled.
Parries have been made slighly faster.
All parries can now be canceled immediately after succesfully parrying an attack.
Attacks and parries are now become slower the larger your sword gets.
You will now fall through thin platforms without landing on them when you hold the thumbstick down.
You can also now pass through a thin platform by pressing the jump button while crouched on it, in addition to the old method of quickly flicking the thumbstick downward.
The default duration of ’Time’ games has been changed to 2 minutes.
You can now see how many controllers are connected in Versus or Survival.
Fixed a bug where a certain trophy could not be earned...
Other bug fixes.
PS. Did you ever find the secret mode? Here's a hint:
Source
Changelog.gg summarizes and formats this update. How we read updates.
