Full notes
Full Switchcars update
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Repeated intro
Hey guys! A new update is here - this time primarily focused on your suggestions from the forum, mainly the Random ideas thread! Thank you everyone for the awesome suggestions - keep them coming! The update includes some not yet visible work too, but more on that in a later update.
What changed
- Gameplay
- UI and audio
- Performance
Switchcars changes
Drafting effect:
Switchcars now features a relatively advanced simulation of drafting! It's an aerodynamics thing: if you tail a vehicle that is clearing air in front of you, you will reach a higher top speed due to reduced resistance. However, when you steer to the side to overtake a vehicle, hitting the air wave will slow you down again. This feature is very analog and varies from situation to situation, as it is calculated using both player's and traffic vehicle's speed, mass and height, as well as their mutual distance at every moment, so understanding it is mainly based on a feeling. Bicycles can take great advantage of drafting, but you'll see it most useful on racetracks due to high traffic speeds. Living beings are not affected by it. Drafting system deliberately doesn't include any accented special effects (apart from the strength of whoosh sound when you steer into the air wall), but the effect will be clearer once the speedometer is implemented in the next build.
New car sounds:
Two new engine sounds were added to the game:
Sports Car - fast, aggressive
SUV - powerful, expensive
In addition to that, vehicles equipped with ABS (2004+) got characteristic new tire-screeching sounds.
EBS (Emergency Braking System):
All road and rail vehicles introduced in 2018 and later come equipped with EBS. EBS will automatically apply brakes after having detected an imminent crash. It will not prevent high speed crashes, but at least their force will be reduced. When activated, EBS is accompanied by a beep sound and a speed limit icon. There are rare situations when this safety system can be irritating, deliberately giving older vehicles an advantage.
Fuel leaking:
Crashing a fuel-powered vehicle will now pose another potential threat - fuel leaking. The leak will, of course, quickly deplete fuel reserves, but can also set the car on fire if the exhaust backfires!
Wind force:
Each segment now comes with a wind parameter of varying intensity and direction. Like Drafting, the wind force is calculated with vehicle's mass and height taken into account. The wind has no effect in most situations, however if you are flying in the sky lanes or operating a sail-propelled vehicle (such as a Sailboat, or a Hot Air Balloon), it will affect your speed (and speed of traffic). The wind can be so strong, especially in storms, that it will keep an unpowered plane flying indefinitely. However, the wind is unpredictable - in the very next segment it might be blowing in the opposite direction. Currently there is no wind indicator, but it will come with the speedometer in flying vehicles, in the next update.
Win-based vehicle unlock:
Many of you had trouble finding the last few remaining vehicles to unlock. There is now an additional way to unlock them - beating The Run or Hardcore! Winning those game modes will always unlock one vehicle as long as there are any remaining, listing it the last on the end screen, indicated by a special medal icon.
More highlights:
Added "City Dusk" background and lighting (shown above)
Improved
Source
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