Repeated intro
Hey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work. Now onto the update!
What changed
0 fixes1 addition2 changes0 removals
addedHey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work. Now onto the update!
changedResolution options:Yes! The game now lets you run it at your monitor's native resolution, such as 1920x1080. Alternatively, you can change it to 1280x800 or 1366x768. You won't need to worry about the settings anymore. When the game is initially started it will automatically set up the resolution to the highest possible on your screen. From that point on you can change it if you want. Changing resolution and fullscreen mode is now applied instantly and no longer requires you to manually restart the game (for now this only works on Windows, and is being worked on for Linux). The underlying method works the same as the Fit Screen option did previously, so you might notice the same slight visual glitches at higher resolutions. This will be fixed in one of the following updates! For some people who have been experiencing a crash on startup due to incompatible resolution, this update should have that fixed. As this is a new system and is likely to stay as the final one, please let me know if you experience any issues! For now the game also supports 4k and 8k resolutions, so if anyone has such screens please let me know if the game works on them (the highest resolution I was able to test on was HD).
changedImproved input system:When the game is started, if there are joystick devices available, the game will now prompt you to click a button on your preferred device before receiving input from other devices. We hope this will fix all the crashes and rogue inputs some people experienced. For example those who have steering wheels had to unplug them in order to play Switchcars, because they were sending constant input that couldn't be stopped. That is no longer the case. More work remains to be done in one of the
Switchcars changes
addedHey all! Before diving into update details, I'd like to announce that I was temporarily joined by a programmer and a friend of mine, Damir Veapi, in solving some technical issues in Switchcars. He already did some notable work prior to release, but also in the previous update 12 and now, 13. His involvement with the project likely won't be long, but it's very meaningful already. In this update, and throughout next several ones our aim is to make the game as stable as possible, so that it will be able to leave alpha and have its development continue in a more mature beta state. This also means that, besides getting more stable, the game might get some awesome new features! I'm not going to announce them just yet - first we want to make sure they work. Now onto the update!
changedYes! The game now lets you run it at your monitor's native resolution, such as 1920x1080. Alternatively, you can change it to 1280x800 or 1366x768. You won't need to worry about the settings anymore. When the game is initially started it will automatically set up the resolution to the highest possible on your screen. From that point on you can change it if you want. Changing resolution and fullscreen mode is now applied instantly and no longer requires you to manually restart the game (for now this only works on Windows, and is being worked on for Linux). The underlying method works the same as the Fit Screen option did previously, so you might notice the same slight visual glitches at higher resolutions. This will be fixed in one of the following updates! For some people who have been experiencing a crash on startup due to incompatible resolution, this update should have that fixed. As this is a new system and is likely to stay as the final one, please let me know if you experience any issues! For now the game also supports 4k and 8k resolutions, so if anyone has such screens please let me know if the game works on them (the highest resolution I was able to test on was HD).
changedWhen the game is started, if there are joystick devices available, the game will now prompt you to click a button on your preferred device before receiving input from other devices. We hope this will fix all the crashes and rogue inputs some people experienced. For example those who have steering wheels had to unplug them in order to play Switchcars, because they were sending constant input that couldn't be stopped. That is no longer the case. More work remains to be done in one of the
Resolution options:
Yes! The game now lets you run it at your monitor's native resolution, such as 1920x1080. Alternatively, you can change it to 1280x800 or 1366x768. You won't need to worry about the settings anymore. When the game is initially started it will automatically set up the resolution to the highest possible on your screen. From that point on you can change it if you want. Changing resolution and fullscreen mode is now applied instantly and no longer requires you to manually restart the game (for now this only works on Windows, and is being worked on for Linux). The underlying method works the same as the Fit Screen option did previously, so you might notice the same slight visual glitches at higher resolutions. This will be fixed in one of the following updates! For some people who have been experiencing a crash on startup due to incompatible resolution, this update should have that fixed. As this is a new system and is likely to stay as the final one, please let me know if you experience any issues! For now the game also supports 4k and 8k resolutions, so if anyone has such screens please let me know if the game works on them (the highest resolution I was able to test on was HD).
Free Roam themes:
Thanks to a forum suggestion Free Roam now features 12 environment themes to choose from, such as Railway, Arctic, Space, Alien World and City. If you would like to peacefully explore all the trains, or spaceships in a specific year, now you can. A theme called Mixed uses the same world generator settings as The Run and Hardcore do, allowing you to practice without time pressure or aliens on your back. Of course, for some themes to become available you will first need to unlock specific lanes. In other Free Roam news, if you would like to keep driving in the current segment without changes, Free Roam now lets you go to the left, infinitely! It also increases the powerup deck size to 4.
When the game is started, if there are joystick devices available, the game will now prompt you to click a button on your preferred device before receiving input from other devices. We hope this will fix all the crashes and rogue inputs some people experienced. For example those who have steering wheels had to unplug them in order to play Switchcars, because they were sending constant input that couldn't be stopped. That is no longer the case. More work remains to be done in one of the