Full notes
Full SwingHard VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Greatly edited tutorial. Much more detail in some mechanics. Dummy only attacks during dedicated sections. New Font.
Added jump indicator near hands.
Added vibrational feedback to landing hits and taking hits.
Adjusted Werewolf Attack Trajectory for unblockable left and right attacks. Making them easier and more consistent to dodge. Slowed down their attack windup as well.
Make block VFX more noticable.
Made axe easier to unstuck.
Generally adjusted unstuck to make it easier when doing deep attacks. Also, added an indicator helping show how it works.
Increased axe damage, decreased spear damage.
Added arrow button to boss and weapon select menus for less confusion.
Fixed bug that prevented music from playing when selecting any custom difficulty. (Training Dummy still doesn't have an appropriate music track yet).
Source
Changelog.gg summarizes and formats this update. How we read updates.
