Full notes
Full Swimsanity! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Events
- Fixes
Update 2.0 Live
Solo Adventure – We now have a version of Adventure made just for solo play! We understand that a lot of people like to play Adventure on their own and right now our game is honestly too hard to be enjoyed by yourself. This will change with the all new Solo Adventure which will have scaled difficulty and 3 revives per each play.
Cleaner Bot Selection – We also realized that our ability to add bots in menus is confusing right now, and a lot of people don’t even realize the ability is there. Now, before any match you start the game will ask if you want to fill remaining empty player slots with bots, and then auto populate them for you.
Adventure Difficulty Balancing – We admit…our game is too hard! For now. We hope to address this and balance the over the top challenge for more rewarding and enjoyable gameplay. For starters we added a lot more checkpoints giving you more chances to revive fallen teammates. We also made it so checkpoints restore your health and teleports. So, rush to those checkpoints to extend your play!
Survival Wave Balancing – Survival is fun but some of the waves are just a bit out of wack. We did a swoop through our waves in the game to clean up any largely out balanced waves. Hopefully making that wave 30 challenge much more realistic to accomplish.
Enemy Balancing – We are doing some nerfing of enemies across the board, specifically the small guys who take too many shots to take out. You will find it much easier to take out the various jellyfish and crabs of the world once this update rolls out.
In Game Tutorials – We are adding several queues and in game hints to help you out through out the several adventure levels. This should make sure you are best equipped to accomplish in game objectives.
Improved Menu Visuals - We have some slick upgrades provided through out the game from our new box art!
Bug Fixes
Adventure - Fixed a bug in Deep Blue where the game would be stuck at the end of the first whale chase.
Solo Adventure - Fixed a bug where enemies would be in slow motion when restarting a game during respawn in Solo Adventure.
Adventure - Fixed issue where checkpoint lights would not go off sometimes.
Adventure - Checkpoint not respawning teammates fixed.
Source
Changelog.gg summarizes and formats this update. How we read updates.
