In this update2
Full notes
Full Sweet Transit update
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Repeated intro
Hey everyone!
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
Sweet Transit changes
We've pushed a new build live on Steam, focused on addressing various bugs and issues that surfaced with 1.0.
Thank you for your support! We hope you're enjoying the launch of Sweet Transit. 🫡
Bugfixes:
Fixed couriers not walking back after delivering goods
Fixed trains no fuel problems not registering on load
Fixed roads not connecting correctly in blueprint mode
Fixed a crash when blueprinting and using undo/redo with stations with multiple bridges
Fixed walkers animation direction jitter
Fixed a crash when having two same destination in a route and train selected with that route
Fixed railway tutorial bridge part auto completes
Fixed blueprints tutorial showing landfill mode instead of blueprints mode
Fixed settlement multi storage structures not showing all courier arrows in some cases
Fixed remove rail signals entering general remove mode if it was used in the past
Fixed being able to duplicate train wagons and exceed the train depot length
Fixed copy requirement not updating signal light colors
Fixed copy requirement not updating signal segments while in play mode
Fixed attractiveness tooltips not showing correct decimal values
Fixed unlocks tab size flickering
Fixed a crash when redoing roads below bridges
Fixed game freeze when redoing bridges
Changes:
Updated individual goods wiki
Updated individual workers wiki
Improved build data grid visualization to show build bounds for structures
Increased bonus goods priority for couriers when they are needed at a production facility
Source
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