In this update4
Full notes
Full Sweet Transit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- UI and audio
- Store
Sweet Transit changes
Attention passengers!
We're happy to deliver another hotfix to you today, as we continue to build upon the new features added in Update 3: Swift Expedition!
Here's what's included in this patch:
Bugfixes
Fixed fps drop when having huge rail systems with only chain signals
Fixed routes not finding the missing station after changing station name to the missing one
Fixed route copying not updating condition lines
Fixed rail bridges costing less after redoing bridge sell
Fixed multi type passenger trains not loading correct amount of people
Fixed selecting blueprint mode from quick selection list opens intersection
Fixed entering remove mode from blueprints mode shows station build mode
Fixed a crash when switching from global progression to a settlement one
Fixed progression not opening on the first try
Fixed build UI being hidden after collapsing blueprints tabs
Additions
Added float away errors with invalid cost for adding train presets, adding wagons and cloning wagons
Added option to collapse all tabs by pressing on the opened tab again
Changes
Disabled save prompt when loading a save with the same name as the current world
Updated credits
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Source
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