In this update5
Full notes
Full Sweet Transit update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Maps
- Store
Sweet Transit changes
Sweet Transit Update Three Patch Notes
Hi everyone, Ernestas here again! 👋
Welcome to the patch notes for Sweet Transit Update 3: Swift Expedition, which is available now!
It took a lot of time and effort to get this update ready, but it's finally here! Talks and initial work around UI changes started more than half a year ago. It was quite time consuming getting to where we are now with the UI, and there is still much work to do in that area, but we're in a much better place than before. Increased contrast, placement and a coherent style should help make it easier to read for those with colour blindness and generally make the UI easier to navigate. The new design uses less screen space which helps with smaller screens too. Hopefully, the user interface is now going in the right direction regarding usability and accessibility!
There are many more additions in this update apart from UI though! Here are a few features to note:
Increased locomotives count from 5 to 11
The decoration system is reworked to be more natural in how it works
Residences will gradually increase their upkeep and goods need based on inhabitants
Trains will load only the needed amount of people in settlements
Map generation is improved to remove small "ponds", islands and holes in mountains to make expansion more pleasant
Requirement signals visual update with additional chain requirement signal
Automatic route naming with an option to randomise settlement names
Infinite end goal generation for people who enjoy going past 100 train colonies
Unfortunately, the tutorial overhaul did not come with this update as planned, but pop-up windows should be less intrusive with less space used now. We do not want to provide a rushed solution to tutorials, but you can expect it with a future update as there are many improvements planned before Sweet Transit leaves Early Access.
I hope you enjoy the new additions and I look forward to hearing all of your feedback!
Check out the trailer:
Additions:
Added SDF10 locomotive
Added DMU10 locomotive
Added DT30 locomotive
Added DT30 passenger wagon
Added Jet10 locomotive
Added Jet10 passenger wagon
Added Jet20 locomotive
Added DTJet locomotive
Added requirement chain signal
Added zoom to cursor toggle option
Added edge scrolling toggle option
Added quick selection items
Added total upkeep tool tip for settlements and other selections
Added random name generation for settlements
Added option to disable bonus goods consumption from settlements
Added last and best saves for scenarios
Added deposits preview in new game map generation
Added Jet train achievement
Added town hedge decorations
Added palm decorations
Added town statue decorations
Added attractiveness bonus to residences near nature such as water, mountains, trees
Added Distillation column to produce Jet Fuel
Added Jet fuel storage structure
Added automatic park arrangement variations after a certain size
Added old saves attractiveness bonus to make them playable
Added auto route naming based on destinations
Added infinite goals after progression is finished
Added option to disable settlement commercial structures
Added guided lines in build mode
Added history in UI to remember scroll positions and opened tabs
Added multiple fuel locomotive requirement for DTJet
Added Craftsmen Water Tower
Changes:
Complete UI overhaul
New requirement signals visuals
Made town hall buildable from the build list
Made residences upkeep and goods consumption based on inhabitants
Made build hotkey copy selected object together with variation and direction
Made trains stop one tile closer if station platforms end with a signal
Made trains stop at the end of the station platforms rail instead of the middle
Made trains load only the needed amount of workers in settlements
Made terrain generation fill "puddles" with land
Made terrain generation fill small patches of land with water;
Made wait for specific time condition trains leave only on required minute
Made toggle remove mode hotkey open remove mode if not in build mode
Made world names UI get transparent in build mode once the cursor is close
Made fonts dynamically adjust the resolution to avoid non-readable or blurry text
Increased destinations stamps generation based on global train utilisation
Increased max stamps cost limit from 100k to 1000k
Decreased tools and books consumption
Removed town hall upgrade requirements
Removed next song UI popup
Updated Paris preset
Updated progression requirements
Updated generation deposits placement
Updated world selection visualisation and colours
Plus many bug fixes!
Check out the game change-log for full details.
Source
Changelog.gg summarizes and formats this update. How we read updates.
