In this update1
Full notes
Full Sweet Surrender VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone, we released a new update. We also released a devlog to accompany the build. Check it out!
What changed
2 fixes2 additions3 changes0 removals
- Gameplay
- Store
- Fixes
- Performance
- UI and audio
addedHello everyone, we released a new update. We also released a devlog to accompany the build. Check it out!
changedView store page
fixedFull ChangelistFixed a chip not appearing on the wall
fixedFull ChangelistFixed EchoNade not being upgraded upon pick up
addedFull ChangelistOptimized rendering, Simplified colliders and added Texture atlases, all for main menu
changedFull ChangelistReduced memory allocs on hand grabbing checks, falldown checks and hand smoothing
Sweet Surrender VR changes
addedHello everyone, we released a new update. We also released a devlog to accompany the build. Check it out!
changedView store page
fixedFixed a chip not appearing on the wall
fixedFixed EchoNade not being upgraded upon pick up
addedOptimized rendering, Simplified colliders and added Texture atlases, all for main menu
Full Changelist
Fixed a chip not appearing on the wall
Fixed EchoNade not being upgraded upon pick up
Optimized rendering, Simplified colliders and added Texture atlases, all for main menu
Reduced memory allocs on hand grabbing checks, falldown checks and hand smoothing
Custom graphic settings for Steam Frame
Source
Changelog.gg summarizes and formats this update. How we read updates.
