Full notes
Full Sweet Surrender VR update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
- Fixes
Sweet Surrender VR changes
Dear Sweet Surrender community,
If you recall, our previous major update, Update 15, was released as a beta only. Since then, we’ve completed testing on Valve Index headsets and Knuckles controllers, and we’re now comfortable rolling it out as a full release. This full release is included as part of Update 15.1, alongside a smaller set of new additions and quality-of-life improvements detailed below.
As part of our move to OpenXR (details here), we unfortunately haven’t been able to restore finger curl tracking. This feature relied on a very specific OpenVR input setup, and we haven’t yet found a reliable replacement. We’d still like to bring this back in the future, but for now it has no gameplay impact.
For this update, we’ve tested on Quest devices and Valve Index hardware. We haven’t yet been able to test on all other VR headsets. If you encounter any issues, you have a couple of options:
Let us know and, if possible, send us your in-game logs
Switch back to the Update 14 branch via Properties → Game Versions and Betas
Below are the details for Update 15.1. For the full list of changes introduced in Update 15, please refer to our previous post.
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A short but sweet Update 15.1 to celebrate the rise of our lord, St. Valentine. We’ve expanded our seasonal theme system to support the Valentine celebration. Our robots are sporting adorable, love-filled attire for you to blast apart. Gears and gear particles are also subtly modified.
You can now configure “Seasons” directly in the UI menu. Leave it on Default, turn seasons off entirely, or manually select your favorite theme at any time. By default, the Valentine’s celebration season will last for roughly two weeks.
The rest of the update is focused on Quality of Life improvements:
We’ve added a Crouch button. This is disabled by default, but in the Movement menu, you can bind to your preferred primary face button or left/right stick click
Chips Statuses have been expanded to dynamically show their effects. For example, the Mighty Mech chip (which scales up your damage based on the amount of gears you currently have) now shows the exact damage bonus.
Added an option (in the Comfort menu) to lock your health bar’s horizontal movement. Previously this would gently lag behind your head turns, which some players found uncomfortable. You can now have it synced to your head.
The Chips UI has finally been improved so you can CLEARLY see which info belongs to the left chip and which to the right. A ground-breaking achievement four years in the making
Improved Grenade Launcher usability; it’s now easier to land shots on the final boss and the small grenade launcher now reloads instantly. Be careful with it!
Fixed a hole in the floor under a broken wall in Industrial area
Love hurts. Especially when it explodes. Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
