Full notes
Full Sweet Slaughter update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Performance
- Balance
It’s been a bit since the last update, but I’ve got good reasons — Sweet Slaughter has reached a very solid state!
Most of the recent work has been focused on the less flashy but super important stuff: bug fixing, balancing, and performance improvements. Not the most exciting to show off, I know, but crucial to making the game as smooth and fun as it can be.
Now for the exciting part: In just about one month, the demo will be available as part of the Steam Next Fest! This will be your first chance to dive into the chaos and get a hands-on experience with Sweet Slaughter.
More updates and juicy content are on the way soon. Thanks for sticking around, and I can’t wait for you to try it out!
Source
Changelog.gg summarizes and formats this update. How we read updates.
