Full notes
Full Sweet Pea update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
With new levels, intros, shaders, a new boss, a reworked menu system and some fixes this update is putting the sweet in Sweet Pea!
Added New areas at end game
Added New boss
Added UI alerts when you can't afford the selected power
Added New shader implementation on sweet pea
Added New intros for some areas
Fixed Drowning more than three times in the later depths zones sends player to start
Fixed Floating bottles in the Crystal Caves
Fixed Endless spike death in the second Akena encounter
Fixed Bug bomb staying active if player dies while using power
Fixed UI occlusion bug making menu unusable in some sections
Reworked Menu system
Thank you for playing Sweet Pea! As always there is more to come.
Source
Changelog.gg summarizes and formats this update. How we read updates.
