What changed
0 fixes1 addition0 changes0 removals
addedGAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide
Sweet Dreams Alex changes
addedGAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide
GAMEPLAY
dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation)
GAMEPLAY
jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up)
GAMEPLAY
dreams no longer can swap if no adjacent (affects swapping on the jump stones)
BUGFIX
destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide