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Steam News23 November 20214y ago

Patch - Nov 23

GAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones p

Full notes

Full Sweet Dreams Alex update

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What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedGAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide

Sweet Dreams Alex changes

addedGAMEPLAY: dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation) GAMEPLAY: jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up) GAMEPLAY: dreams no longer can swap if no adjacent (affects swapping on the jump stones) BUGFIX: destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide

GAMEPLAY

dream swap allowed only if backwards movement is allowed GAMEPLAY: step-a-logs renamed to jump stones GAMEPLAY: jump stones now have a wind-up tick (currently uses dream move animation)

GAMEPLAY

jump stones paths no longer are prioritized during pathfinding (they count as 2 moves to cover the wind-up)

GAMEPLAY

dreams no longer can swap if no adjacent (affects swapping on the jump stones)

BUGFIX

destroying rotated playground structures now properly returns them to resource pool GAMEPLAY: added playground structure: Lunchbox: - lures dreams that see it horizontally or vertically - lured dreams will try to reach lunchbox instead of Alex - once a dream reaches lunchbox, it eats it for 2s ART: slide stun now shows how happy the dream is after riding a slide

Source

Steam News / 23 November 2021

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