Full notes
Full SwarmZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
- Gameplay
- Fixes
- UI and audio
addedHumans can't shoot through allies anymore (should add some difficulty + a level of strategy)
changedImproved ranged units targeting system (ranged units make better choices)
addedAdded permanent bodies setting
fixedFixed a bug where the player could control time while game was paused
changedReduced max concurrent sounds
changedUpdated to Unity 2019.3
SwarmZ changes
addedHumans can't shoot through allies anymore (should add some difficulty + a level of strategy)
changedImproved ranged units targeting system (ranged units make better choices)
addedAdded permanent bodies setting
fixedFixed a bug where the player could control time while game was paused
changedReduced max concurrent sounds
Patch notes:
Humans can't shoot through allies anymore (should add some difficulty + a level of strategy)
Improved ranged units targeting system (ranged units make better choices)
Added permanent bodies setting
Fixed a bug where the player could control time while game was paused
Reduced max concurrent sounds
Updated to Unity 2019.3
Source
Changelog.gg summarizes and formats this update. How we read updates.
