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Steam News15 June 20242y ago

1.02: Turret Update

Added Heavy Turrets. Available in variants with all the heavy weapons that players can use. Beware though, they turn slowly, so optimal placement is important for effective use.

Full notes

Full Swarmsign update

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What changed

1 fix3 additions0 changes0 removals
  • Gameplay
  • Balance
addedAdded Heavy Turrets. Available in variants with all the heavy weapons that players can use. Beware though, they turn slowly, so optimal placement is important for effective use.
fixedTurrets are now cooldown based instead of a fixed count. This should allow players to use them more freely where enemies come in waves, or when on the move, without having to worry about wasting them.
addedAdded a range indicator effect to the tesla coil when no targets are near enough to trigger the cooldown. The tesla coil also got a slight visual enhancement.
addedAI should now find a new player if the player that was their main objective dies. This only applies when assaulting hives with multiple players, and the host dies first. The AI will still chase nearby targets of opportunity as before.

Swarmsign changes

addedAdded Heavy Turrets. Available in variants with all the heavy weapons that players can use. Beware though, they turn slowly, so optimal placement is important for effective use.
fixedTurrets are now cooldown based instead of a fixed count. This should allow players to use them more freely where enemies come in waves, or when on the move, without having to worry about wasting them.
addedAdded a range indicator effect to the tesla coil when no targets are near enough to trigger the cooldown. The tesla coil also got a slight visual enhancement.
addedAI should now find a new player if the player that was their main objective dies. This only applies when assaulting hives with multiple players, and the host dies first. The AI will still chase nearby targets of opportunity as before.
  • Added Heavy Turrets. Available in variants with all the heavy weapons that players can use. Beware though, they turn slowly, so optimal placement is important for effective use.

  • Turrets are now cooldown based instead of a fixed count. This should allow players to use them more freely where enemies come in waves, or when on the move, without having to worry about wasting them.

  • Added a range indicator effect to the tesla coil when no targets are near enough to trigger the cooldown. The tesla coil also got a slight visual enhancement.

  • AI should now find a new player if the player that was their main objective dies. This only applies when assaulting hives with multiple players, and the host dies first. The AI will still chase nearby targets of opportunity as before.

Source

Steam News / 15 June 2024

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