Full notes
Full Swarmsign update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Swarmsign changes
Added Heavy Turrets. Available in variants with all the heavy weapons that players can use. Beware though, they turn slowly, so optimal placement is important for effective use.
Turrets are now cooldown based instead of a fixed count. This should allow players to use them more freely where enemies come in waves, or when on the move, without having to worry about wasting them.
Added a range indicator effect to the tesla coil when no targets are near enough to trigger the cooldown. The tesla coil also got a slight visual enhancement.
AI should now find a new player if the player that was their main objective dies. This only applies when assaulting hives with multiple players, and the host dies first. The AI will still chase nearby targets of opportunity as before.
Source
Changelog.gg summarizes and formats this update. How we read updates.
