Full notes
Full Swarmlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Hi all, Swarmlake 2.8 is out to improve balance:
Increased time-based enemy spawn scaling by 20%(reverted in 2.9)Decreased fire-rate increases to 1,000, 3,000 and 6,000 scores
Decreased distance of replacing bomb on spawn limit when far away from player by 20%
Readded avoider (orange) enemy intercepting the player (same as in 2.5)
Fixed spawning bombs too close to each other in rare cases
Removed bomb movement
Removed score-based bomb spawn limit(reverted in 2.9)Removed score-based bomb spawn frequency
Moved slowmo from fire-rate increases to 10,000 score intervals
Reset leaderboard
Thank you - Dominique
Source
Changelog.gg summarizes and formats this update. How we read updates.
