Full notes
Full Swarmlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Compatibility
- Fixes
Hi all, the free Swarmlake 2.0 Update adds the most requested features since release: Leaderboard replays, a new gun and more!
Swarmlake 2.0 is the biggest update yet and required a near complete rewrite to make the custom engine deterministic which in turn allows for efficient input-based replays.
This update would not have been possible without the continued play-tests, feedback and support from the passionate players:
Added leaderboard replays with slow-mo, fast-forward and 3rd-person camera
Added deterministic gameplay simulation
Added new gun model replacing the old one
Added diegetic score display on gun
Added leaderboard navigation slider
Added showcasing player replay on start
Added additional music loop transitions
Added tutorial wait time limit
Improved gun placement and animations
Improved projectile shoot consistency
Improved bomb spawn consistency
Improved screen shake smoothness
Improved highlight lines by removing diagonals
Improved various models slightly
Improved performance and stability
Improved controller compatibility
Fixed sources of indeterministic gameplay
Fixed one frame input delay
Fixed one frame projectile enemy hit delay
Fixed enemy spawn scaling after 17,800 score
Fixed playing footstep sounds synced to gun animation
Fixed reducing CPU load if window is unfocused
Fixed game not launching in rare cases
Fixed tutorial input detection
Increased avoider (orange) enemy turn speed
Decreased charger (yellow) and swarmer (white) enemy speed
Decreased shoot rate by 25%
Decreased gun upgrade scores to 1,000, 2,500 and 5,000
Decreased grounded jump height by 10%
Removed score-based bomb spawn limit
Reset leaderboard and settings
Thank you for your continued feedback and support! - Dominique
Source
Changelog.gg summarizes and formats this update. How we read updates.