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Steam News23 January 20197y ago

Swarmlake Update 21

Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more: Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+ Added audio-visual effects for gun fire-rate upgrades Ad

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Full Swarmlake update

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What changed

10 fixes3 additions14 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Fixes
addedAdded gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
addedAdded audio-visual effects for gun fire-rate upgrades
addedAdded visual-only score display freeze on gun upgrade
changedIncreased max jump and enemy move height limit by 40%
changedIncreased score-based enemy spawn amount by 20%
changedDecreased base enemy spawn amount by 20%

Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more:

  • Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+

  • Added audio-visual effects for gun fire-rate upgrades

  • Added visual-only score display freeze on gun upgrade

  • Increased max jump and enemy move height limit by 40%

  • Increased score-based enemy spawn amount by 20%

  • Decreased base enemy spawn amount by 20%

  • Decreased projectile collision size by 25%

  • Decreased max possible simultaneous bomb enemies at the start

  • Improved max shadow distance

  • Improved gamepad movement and aiming

  • Fixed one frame jump input delay

  • Fixed unintended restarts when jump button is still held shortly after death

  • Fixed incorrect leaderboard input focus for one frame after death

  • Fixed displaying missing leaderboard entries around player for top 4 ranked players

  • Fixed shard visible state on collect in rare cases

  • Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit

  • Fixed updating last leaderboard entry username

  • Fixed simultaneous gamepad and keyboard movement input

  • Fixed gamepad rotation speed during slow motion effect

  • Fixed gradual footstep interval based on gamepad analog input

  • Tweaked enemy spawn sound location to prioritize bomb enemies

  • Tweaked initial enemy spawns

  • Tweaked enemy death highlight wireframe models

  • Tweaked death slow motion speed

  • Tweaked gun jump and land bob animation

  • Tweaked projectile enemy hit camera shake

  • Tweaked credits text

  • Removed music volume ducking when hitting close enemies with projectiles

Thank you for your continued understanding, feedback and support - Dominique

Source

Steam News / 23 January 2019

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