Full notes
Full Swarmlake update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Hi all, Swarmlake Update 21 aims to improve jumping, difficulty, deaths and more:
Added gun fire-rate scaling: 75% @ 0+, 82% @ 1,000+, 90% @ 3,000+, 100% @ 6,000+
Added audio-visual effects for gun fire-rate upgrades
Added visual-only score display freeze on gun upgrade
Increased max jump and enemy move height limit by 40%
Increased score-based enemy spawn amount by 20%
Decreased base enemy spawn amount by 20%
Decreased projectile collision size by 25%
Decreased max possible simultaneous bomb enemies at the start
Improved max shadow distance
Improved gamepad movement and aiming
Fixed one frame jump input delay
Fixed unintended restarts when jump button is still held shortly after death
Fixed incorrect leaderboard input focus for one frame after death
Fixed displaying missing leaderboard entries around player for top 4 ranked players
Fixed shard visible state on collect in rare cases
Fixed prioritizing removing farthest invisible bomb enemy in case of spawning a new one when already at the simultaneously spawned limit
Fixed updating last leaderboard entry username
Fixed simultaneous gamepad and keyboard movement input
Fixed gamepad rotation speed during slow motion effect
Fixed gradual footstep interval based on gamepad analog input
Tweaked enemy spawn sound location to prioritize bomb enemies
Tweaked initial enemy spawns
Tweaked enemy death highlight wireframe models
Tweaked death slow motion speed
Tweaked gun jump and land bob animation
Tweaked projectile enemy hit camera shake
Tweaked credits text
Removed music volume ducking when hitting close enemies with projectiles
Thank you for your continued understanding, feedback and support - Dominique
Source
Changelog.gg summarizes and formats this update. How we read updates.
