In this update8
Full notes
Full Swarmcade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Events
- Gameplay
- Balance
- UI and audio
- Store
Swarmcade changes
The eighteenth update for Swarmcade is now live! After a bit longer than hoped (that's game dev for you), 1.0 is finally here! This is the biggest update to the game since the early access launch. A new stage, new difficulty, new upgrades, new heroes, enemies and bosses/elites. Plus some much-requested quality of life and features, new achievements and more.
There's a lot to go through so let's begin!
Patch notes
Note: Some text has been marked as spoilers as some of you may prefer to find out the major new features/rewards and unlocks through actual gameplay.
New
Title Screen added and Title Music
Bonus Stage (unlocked after surviving 30 minutes on Stage 5 - retroactive). On this stage every
wave is randomised
Lucky Draw added after completion of Bonus Stage - Spend excess gold here for a chance of a prize. There is a pity mechanic so you will never go too long without a win!
Cursed difficulty unlocked after
killing Bonus Stage 1 Boss and with 60 or above upgrades.
When on Cursed difficulty
a Genie appears after a certain amount of level ups and will grant very powerful boons, or tricky curses (if you're unlucky).
Several remixed Enemies, Bosses & Elites added (many will only appear on the new difficulty)
G-Upgrades added after killing the Bonus Stage Boss. These new perma-upgrades enable far far higher level, "broken" builds by upgrading the boons granted by the Genie (and also lowering his curses).
1 Regular hero unlocked for defeating Bonus Stage 1 boss
4 powerful new Bonus heroes unlocked through the
Lucky Draw
4 new unique weapons that are exclusive to the new bonus heroes. Unlike regular weapons these start at level 8 because they are weapons that scale over time. The more you level up the more powerful they get! And they get very powerful, competing with ultimate weapons in terms of sheer damage.
All 25 Regular heroes can now unlock an
even more powerful Star version in the Lucky Draw. Star versions of the heroes enhance their key passives and/or stats.
Quality of Life
Completely reworked level up choices and the RNG factor
As long as the weapon/item pool allows, rerolls should always show new choices
An Ultimate weapon or item combo now displays on the LV up choice menu when unlocked (retroactive)
Late Game Auto-levelling can now be enabled in the options menu. This means all choices during the infinite stat phase of level-ups will be automatically chosen at random and the level up screen not shown. The stat increases will still show above the hero
Chests will now be picked up from a slightly further distance
New animations for Thunderbolt attacks
New animations and icon for Ice Spike attacks
New Coin icons and sprite in game
Paladin now shows when passive has healed him
Wave number is now displayed on HUD
Damage number size shrunk slightly
Damage numbers tweaked to help with performance impact
Gameplay Tweaks
Level up choices are no longer fixed Weapon/Weapon/Item instead all choices are random
Infinite stats now only become available upon level up after the first two pools have been exhausted
Infinite stats now display a level number
Healing and gold removed from LV up choices
Lost XP pick-up now drops quicker once threshold has been hit
Unlocking Hard mode no longer requires stage completion on normal, instead unlocks for all stages after 40 or above upgrade unlocks
New players now start the game with +300 gold
Subtle Text Cues added for some secret bosses
Enemy dogs fire attack changed to red hue for easier legibility
Balance
Windwaker's Fairy heal amount increased
Warlock's Resurrection now increases his max HP upon reviving after every death (very powerful buff!)
Archmage casts his random Ultimates slightly less frequently (Star version unchanged)
Magnet max pick-up range doubled
Ultimate Ward - petal rate adds cooldown scaling (this is a buff!)
Some Ultimate cooldowns slightly increased to balance out the new boons available on Cursed difficulty
Ultimate Banana slightly decreased explosion damage, still insanely powerful!
Bosses damage adjusted depending on difficulty and player power
Some elites buffed on harder difficulties
Stage 3's Final Boss Bat attack collision reduced
Bug Fixes
Thorn ward visual glitch
Jelly fish move speed bug
Thundermine DPS rate slightly lowered (was ticking too many times)
Numerous other boring bug fixes
Achievements
Some achievements have been removed with this update. As previously mentioned, Steam limits games to 100 achievements until your game meets a certain sales threshold, so no further achievements could be added without removing some existing ones first. More were removed than new ones added to allow some room for future additions (assuming the game doesn't meet the threshold).
Removed:
20 upgrades
30 upgrades
50 upgrades
60 upgrades
500 kills
2000 kills
4000 kills
6000 kills
8000 kills
Stage 1, Wave 5
Stage 1, Wave 15
Stage 1, Wave 25
Added:
Reach level 250 with any character in a single run
Kill 20,000 enemies in a single run
Kill the Bonus Stage 1 boss on any difficulty
Survive 30 minutes of any stage on Cursed difficulty
Kill any final boss on Cursed difficulty
Unlock any bonus character
Use a certain bonus character to defeat the final boss of Stage 2
Purchase 25 G-Upgrades
Final note
Despite reaching this major milestone, Swarmcade will not be leaving Steam's Early Access immediately. The game is in a good shape now and the content goals for 1.0 have been met. But even with a lot of testing behind the scenes, with such a big update there could always be some things that could crop up that may need addressing before hitting that big Steam launch button. With all that said, it should be officially released sooner rather than later!
Source
Changelog.gg summarizes and formats this update. How we read updates.
