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Steam News20 August 202510mo ago

📢 Dev Log Preview | Upcoming Update

Before this Saturday, I’ll be releasing Version 1.31 with several important improvements: 🔧 Optimizations & Adjustments Wave progression & balancing updates Further increased game difficulty Spore attributes nerfed for

Full notes

Full Swarm Survivor: Endless Siege update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions5 changes0 removals
  • Gameplay
  • Performance
  • Balance
changedBefore this Saturday, I’ll be releasing Version 1.31 with several important improvements:
changed🔧 Optimizations & Adjustments
changedFurther increased game difficulty
changedSpore attributes nerfed for better balance
addedNext week, I’ll be reworking the skill & attribute selection system after each wave , bringing a clearer progression flow and more strategic choices. Here’s the new core loop:
added🎮 New Flow 1️⃣ Start Game → Card Pool resets (limited size, generated by weight) 2️⃣ End of a run → 3 random cards appear, pick 1 3️⃣ Choose a skill → Skill card is added to the pool (repeat until skill limit is reached) 4️⃣ End of a wave → Draw cards from your deck to gain growth 5️⃣ Continue the battle...

Before this Saturday, I’ll be releasing Version 1.31 with several important improvements:

🔧 Optimizations & Adjustments

  • Wave progression & balancing updates

  • Further increased game difficulty

  • Spore attributes nerfed for better balance

  • Expanded Relic attributes for more build variety

Next week, I’ll be reworking the skill & attribute selection system after each wave, bringing a clearer progression flow and more strategic choices. Here’s the new core loop:

🎮 New Flow 1️⃣ Start Game → Card Pool resets (limited size, generated by weight) 2️⃣ End of a run → 3 random cards appear, pick 1 3️⃣ Choose a skill → Skill card is added to the pool (repeat until skill limit is reached) 4️⃣ End of a wave → Draw cards from your deck to gain growth 5️⃣ Continue the battle...

✨ With this change, every build will feel more unique, and each choice will carry more weight!

Stay tuned for the upcoming test version — I’ll release it as soon as it’s ready.

Source

Steam News / 20 August 2025

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