Full notes
Full Swarm Survivor: Endless Siege update
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What changed
- Gameplay
- Performance
- Balance
Before this Saturday, I’ll be releasing Version 1.31 with several important improvements:
🔧 Optimizations & Adjustments
Wave progression & balancing updates
Further increased game difficulty
Spore attributes nerfed for better balance
Expanded Relic attributes for more build variety
Next week, I’ll be reworking the skill & attribute selection system after each wave, bringing a clearer progression flow and more strategic choices. Here’s the new core loop:
🎮 New Flow 1️⃣ Start Game → Card Pool resets (limited size, generated by weight) 2️⃣ End of a run → 3 random cards appear, pick 1 3️⃣ Choose a skill → Skill card is added to the pool (repeat until skill limit is reached) 4️⃣ End of a wave → Draw cards from your deck to gain growth 5️⃣ Continue the battle...
✨ With this change, every build will feel more unique, and each choice will carry more weight!
Stay tuned for the upcoming test version — I’ll release it as soon as it’s ready.
Source
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