Full notes
Full Swarm Queen update
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What changed
- Balance
BIG UPDATES
> Swarm Queen now contains an "evolution" upgrades tree! Customize your Queen by spending the stars that you get from completing levels! > 3 additional challenge levels have been added! > Hat. HAT. THERE'S A HAT. THERE'S A F***ING HAT!!!
MISC CHANGES
> The "challenge levels" menu has been redesigned.
BALANCE CHANGES
> Neurotoxin deals +2 damage, but it won't make ground minions run away for nearly as long. > Skitterbug cost reverted back to 30 from 33. > Smartbug Launchers and Siege Caterpillars have slightly shorter range. > The enemy should be slightly better at dealing with "smartbug"-shooting minions > Level 5: Enemy no longer has access to Neurotoxin. > Level 6: Enemy no longer has access to Spewers. > Level 7: Enemy no longer has access to Skitterbugs. > Level 8: Enemy no longer has access to Bio-Nuke.
BUG FIXES
> The extra nectar granted in certain Challenge Levels will no longer carry over into regular levels. > The extra nectar gathered by enemy harvesters in hard mode will no longer apply to challenge levels. > Goop Slug and the Nuke organ will now properly "purple-out" when you can't afford to mutate eggs into them. > Changed "less minions" to "fewer minions" because that's how to language the words more good like. > stealth update v1.1.00b > Tank damage reduced by 1, and attack speed increased slightly. (They should be slightly better countered by melee minions, as they should be.) > Neurotoxin damage cap increased slightly. (It's slightly better against large minions, such as Tanks and Sky Queen) > Waddle Rockets will look further for a large target, such as Sky Queens. > Fixed a visual bug with 2-star hard-mode-completed levels on the map.
Previous patches
http://steamcommunity.com/games/701870/announcements/detail/1598081006386279861 http://steamcommunity.com/games/701870/announcements/detail/1598081006356965900
Source
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