Full notes
Full Swappy World update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello @Travellers !
What changed
- Performance
- Gameplay
- Balance
- Maps
Swappy World changes
We finally welcome Alpha version 0.6.0 of Swappy World! The update is already available on Steam, you should be able to download it shortly 🙂
As promised: there are many important new features, but they mainly concern important stability and bugfix work that we have been carrying out over the last few weeks to ensure the best possible experience, also based on your feedback and the bugs you have reported.
Enjoy your journey, everyone!
Important: Update save version to 3: previous save data will be deleted. We’re sorry for this, but it’s very important because we notice that many bugs can be attributed to broken saves from older versions of the game.
Added
Copper pickaxe (more durability and deal 3 damage to rock / metal deposits)
Iron Pickaxe (more durability and deal 5 damage to rock / metal deposits)
Copper axe (more durability and deal 3 damage to trees)
Iron axe(more durability and deal 5 damage to trees)
Rebalancing
Maximum carry weight 40 → 60
Log weight 8 → 5
Bug fixes
fix wrong red item slot in inventory after drop a broken item
Fix card overlapping in caves
Fix quest sistem
Fix weight bug in object information (regardings floating weight values, for examples you saw 1 weight for stone instead of 0.5)
Fix the repair of objects
Fix double item consumption in belt
Fix the item saving bug
Fix drop system
Fix broken biomes after save
Fix the rotation of the cards overnight
Fix object that stays on the belt even after use
Fix mapping of buttons in inventory
Fix Particle system biomas
Fix flower, inserted a maximum capacity to restore energy
Fix resources required below zero
Fix durability torch
Fix respawn animal
Fix punch damage on creatures
Fix animation cards
Source
Changelog.gg summarizes and formats this update. How we read updates.
